Modpack Guides and Tutorials Guides, tips, and tutorials for every modpack hosted on SiriusMC. From RLCraft survival to ATM10 endgame progression. Tekkit 2 Guides and tutorials for Tekkit 2! Introduction | Tekkit 2 tekkit.siriusmc.net Version · 1.2.6 Tekkit 2 is a casual kitchen sink modpack on Minecraft 1.12.2, available on the Technic Launcher. It draws inspiration from Tekkit Classic and Tekkit Legends, with IndustrialCraft Classic, ProjectE, BuildCraft, Logistics Pipes, and ProjectRed at the core of its progression. Unlike Tekkit Legends, several features have been adjusted, including nerfs to ProjectE to create a more complex and rewarding gameplay experience. Galacticraft is also included, adding space exploration as an entirely new avenue of progression. Getting Started Tekkit 2 is a kitchen sink pack, covering technology, magic, farming, exploration and more. You have no quest book, so progression is largely up to you. One of the most effective early goals is to get into ProjectE and craft a Transmutation Table, then build an EMC farm to begin producing a wide variety of items automatically. Due to ProjectE nerfs, far fewer items have EMC values than in Tekkit Legends, meaning more automated crafting is required. For autocrafting, ProjectRed Pipes and Logistics Pipes are both strong choices, and which to use comes down to personal preference. Connecting an autocrafting setup to your EMC farm allows you to produce items that don't have EMC values themselves by crafting them from items that do, giving you an effectively unlimited supply. Your First Resources Like most Minecraft mod packs the first thing you need to do is gather supplies. In Tekkit 2, this is similar to vanilla Minecraft, gathering resources such as wood, cobblestone, coal, copper and iron ore. Once you have the vanilla basics down you can then start to gather materials for the mod IndustrialCraft2 (IC2). Whilst you're exploring and gathering resources, you may have noticed darker trees with small orange areas on them, these are rubber trees and are crucial for advancing. To get rubber you'll need a treetap, crafted with 5x wooden planks, which you can right-click on orange parts of rubber trees to yield sticky resin. This resin can be smelted in a furnace to obtain rubber. With this rubber you can make copper cables, using 6x rubber and 3x copper ingots. Doubling Your Resources Now that you have some fundamental resources, you can begin doubling your resources. There are two ways to do this, either without, or with power. Doubling Without Power The first type of macerator is the Stone Macerator , which is powered like a furnace, needing a fuel source to macerate the ore. Doubling With Power A regular Macerator needs power to operate. To obtain power you will need to craft a Generator , this can be done with 1x RE-Battery, 3x Refined Iron Ingots, and 1x Iron Furnace. Generators produce Energy Units (EU) when they are given a fuel source, such as coal or wooden logs. With the copper cables previously created, you can attach the generator and macerator together, allowing the macerator to become powered and start working. Transmutation Transmutation is the art of transforming low value items into more high value items. In early game this is done via the Philosopher's Stone , crafted using 4x Glowstone, 4x Redstone, and 1x Diamond. Not only can the Philosopher's Stone be used in crafting recipes, but it can be used as a tool to transmute blocks in the world into their counterparts, for example dirt can be turned into sand, stone into cobblestone and vice versa, wooden logs into different types of wood, as well as leaves into different types of leaves, and a whole lot more. You can change the range of the Philosopher's Stone using the "V" key, to change the radius to either 3x3, 5x5, 7x7 or 9x9, or you can press "Shift + V" to reduce the size. Additionally, you can also press "G" to change the shape to either panel mode, cube mode, or line mode. Later Game Later in the game, Tekkit 2 opens up into a wide range of mods offering very different play styles. The three main areas of late-game content are ComputerCraft, Galacticraft, and Forestry. We also offer a guide on Pipe Optimisation . ComputerCraft ComputerCraft allows players to build automated systems using the Lua programming language. Computers and turtles can be programmed to interact with the world, move items, mine blocks, control redstone, and much more. A manual for Lua 5.4 covering basic syntax and modules can be found here . ComputerCraft also adds its own modules for interacting directly with in-game mechanics such as inventory management and peripheral devices. Galacticraft Galacticraft adds space exploration to the game, including several new dimensions: the Moon, Mars, Venus, the Asteroid Belt, and player-built Space Stations. To reach these destinations, you'll need to construct and launch a rocket. Rockets come in three tiers, with higher tiers required to reach more distant planets. Each dimension offers unique resources, challenges, and structures to explore. Forestry Forestry is centred around the breeding and genetic manipulation of three core organism types: bees, trees, and butterflies. Each naturally occurring species carries a set of genes, and breeding different species together produces new hybrids with unique traits and outputs. Mastering bee breeding in particular is a deep and rewarding progression path that can produce a wide range of materials. Binnie's Mods, included as an addon for Forestry, adds flowers as a fourth organism type, introduces new species across all categories, provides tools for direct genetic modification, and adds a brewing system producing both alcoholic and non-alcoholic beverages. Server Rules Tekkit 2 has a number of server-specific rules in addition to the general server rules . These exist primarily due to the presence of ProjectE, which can make the economy difficult to balance without additional restrictions. Rule Details No gifting of items Giving items to other players for free is not permitted. Minimum prices Items must not be sold below the minimum price set by the server. Use /price in-game to check the minimum price of any held item. To install Tekkit 2 and learn more about banned items, scheduled restarts, and dimension resets, visit the  Tekkit 2 Server Card . It is recommended to allocate between 3GB and 5GB of RAM for Tekkit 2. SiriusMC bans certain items to protect server performance, the in-game economy, and claimed player bases. Use /banneditems in-game to see the full list of banned items on the server, or expand the Banned Items list below. Banned Items ▼ IC2 explosives Item-based chunk loaders RainMaker Nuke Nova Cataclysm Nova Catalyst (placement only) Dynamite Ready to Play? Open Minecraft, select Multiplayer, and add a new server with the address below. tekkit.siriusmc.net Installation guide Server rules Join Discord Guide Optimising Pipe Usage Learn how to optimise your ProjectRed pipes. Guide Industrial Craft - Power Production An introduction into IC2 power generation and power transfer. Guide ProjectE - EMC Guide An introduction into EMC generation from ProjectE. Optimising Pipe Usage | Tekkit 2 Tekkit 2 offers many different pipes and solutions to route items. This page covers the most commonly used pipes and some information on how to use them effectively. ProjectRed Transportation Transportation is a module of ProjectRed that adds pipes and chips to the game, enabling automated item routing between inventories and machines. Item Transport pipes can only pass items along to another connected pipe. They will NOT connect to inventories. At any junction with more than one possible direction, items will travel in a randomly selected direction. Pipe Connections All ProjectRed pipes will connect to each other. This means it is important to be deliberate about how your pipes are laid out, as unintended connections can cause items to loop endlessly through your network rather than reaching their destination. Connections between pipes can be blocked using multipart blocks such as covers, which sit on the face of a pipe and prevent it from connecting to adjacent pipes. This is the most effective way to prevent looping in a ProjectRed pipe network. Without covers (negative): With covers (positive): The images below show how all ProjectRed pipes connect to one another by default, and how covers placed on pipe faces break those connections to prevent unwanted routing paths. Logistic Pipes Logistic Pipes is a powerful item transport and routing system with significantly more control than ProjectRed pipes. It can handle both items and fluids, and supports autocrafting, machine automation, stock keeping, and remote item ordering from storage. While Logistic Pipes has a steeper learning curve than ProjectRed pipes, the advantages are considerable. They are better for server performance, offer faster and more responsive item routing, and give you precise control over how items move through your system. For a full breakdown of every pipe type, module, chassis, and block, visit the Logistics Pipes wiki . Autocrafting and Requester Setup One of the most powerful features of Logistic Pipes is the ability to automate crafting through a request-based system. A requester pipe can be configured to request specific items, which are then crafted on demand by connected autocrafting setups. This allows for highly efficient factories where items are only produced when needed, rather than constantly running. Supplier and Provider Modules Supplier and provider modules allow items to be moved around in a request-based manner, meaning items are only sent when a request is received rather than being pushed constantly. This gives you precise control over item flow and prevents networks from becoming overwhelmed. The image above shows a simple EMC generator setup using supplier and provider modules to move items around efficiently. Default Route and Void Chest It is strongly recommended to always set a default route pointing to a void chest in any Logistic Pipes network. Without a default route, items that cannot reach their intended destination will spill out into the world, which can cause lag and clutter. A void chest set as the default route acts as a safety net, silently deleting any items that have nowhere else to go. Logistic Pipes offer a huge amount of flexibility for automating and routing items throughout your factory. Take the time to learn their systems and you will find them one of the most valuable tools in Tekkit 2. Introduction Introduction An introduction into Tekkit 2, including how to get started and what mods are featured. Guide ProjectE - EMC Guide An introduction into EMC generation from ProjectE. Guide Industrial Craft - Power Production An introduction into IC2 power generation and power transfer. Industrial Craft - Power Production | Tekkit 2 IndustrialCraft 2 (IC2) uses its own energy system called EU (Energy Units). Understanding how EU tiers, generators, storage, and cables interact is essential for building a reliable power network. This guide does not go over generators that produce steam instead of EU. Understanding EU and Voltage Tiers IC2 power is measured in EU per tick (EU/t). Every machine and storage block belongs to a voltage tier, which defines the maximum size of EU packet it can safely receive. The tiers are as follows: Tier 1: Low Voltage (LV) | Max EU: 32 Tier 2: Medium Voltage (MV) | Max EU: 128 Tier 3: High Voltage (HV) | Max EU: 512 Generators EU is produced by generators. The right generator for your current stage determines how fast your machines run and how quickly you can expand. Below is a summary of all main generator types available in Tekkit 2 on SiriusMC, organised by progression stage. Early Game Basic Generator Output: 10 EU/t | Tier: LV The starting point for any IC2 setup. Burns coal, charcoal, wood, and most other furnace fuels. Charcoal is the most practical early fuel, yielding 4,000 EU per piece. The Generator outputs 10 EU/t as a single packet, which is well within the LV limit, so it is safe to connect directly to Copper Cable and basic machines. Slag Generator Output: 12.5 EU/t | Tier: LV The Slag Generator is an upgrade to the basic Generator that produces 25% more power. Additionally, the Slag Generator collects scrap randomly every 4-12 seconds, however if the generator is fuelled using the scrap it will not produce any scrap as a byproduct. Wind Mill Output: Variable (up to 32 EU/t in peak conditions) | Tier: LV Wind mills produce EU based on altitude, weather, and surrounding open space. They require a clear 5-block radius in all horizontal directions and perform best at Y=126 or above. Output increases with weather, for an optimised wind mill that produces 32 EU/t you would need stormy weather at an altitude of 126. They are a niche early option for players who have built up high, but are generally superseded by Geothermals, due to the wind mill's sporadic nature. Mid-Game Geothermal Generator Output: 20 EU/t | Tier: LV Burns lava, producing 10,000 EU per bucket at a rate of 20 EU/t. This makes it twice as efficient per tick as a basic Generator and a reliable mid-game workhorse. Pair with a pump pulling from a Nether lava lake and pipe the lava in via BuildCraft fluid pipes for a fully automated, high-yield supply. A bank of Geothermal Generators feeding into a Multi-Functional Energy storage (MFE) covers most mid-game machine needs comfortably. Thermal Generator Output: 25 EU/t | Tier: LV The Thermal Generator is the upgraded version of the Geothermal Generator. It produces 25 EU/t instead of 20 EU/t, and also gives off a small amount of passive energy from the environment throughout the day-night cycle. Using lava as a fuel source, the Thermal Generator can produce 31,250 EU per bucket at a rate of 25 EU/t. Water Mill Output: 4 EU/t | Tier: LV Output: 32 EU/t | Tier: MV Output: 250 EU/t | Tier: HV When submerged in water and connected via cables to a machine or Batbox, it will produce EU continuously with no fuel cost. For maximum passive output, ensure all sides within the search area of the water mill are fully flooded. The search area differs depending on the tier of water mill: for LV water mills the search area is 3x3x3, for MV and HV water mills the search area is 5x5x5. Alternatively, water buckets or water cells can be piped in directly for higher active output, at the cost of consuming the water as fuel. Higher tiers produce significantly more power and have a larger water search area, but are considerably more expensive to craft and run. Solar Panel Output: 8 EU/t | Tier: LV Output: 64 EU/t | Tier: MV Output: 512 EU/t | Tier: HV Produces power during daylight with no fuel cost. Individual Solar Panels are only useful for charging tools or supplementing small setups. They are most valuable when combined into Solar Arrays. Note that Solar Panels require a clear, unobstructed view of the sky and produce nothing at night or during rain. Solar Turbine Output: 10 EU/t | Tier: LV The Solar Turbine is a cheaper upgrade from the Solar Panel. It combines heat from the sun and water into steam, which is converted into energy. The Solar Turbine slowly heats up and cools down throughout the day-night cycle, increasing by 1% every 6 seconds during the day, and decreasing by 0.5% every 6 seconds at night. Late Game Nuclear Reactor Output: 0 - 2048 EU/t (configuration dependent) | Tier: LV - HV The most powerful EU source in IC2, and the most dangerous. A nuclear reactor's output depends entirely on how it is configured with Uranium Cells, Coolant Cells, and Heat Exchangers. An improperly configured reactor will overheat and explode. Before building a large scale nuclear reactor, you can check the design using a Reactor Planner. This will show statistics from a live simulation, such as EU/t produced, core heat, melting heat, heat effect chance, and much more. You can change what statistics you are looking at using the different tabs along the left side of the planner. For most players, a well-tuned smaller scale reactor combined with an MFSU provides enough EU to run any late-game setup. Situational and Environmental Wave Generator Output: 0 - 144 EU/t | Tier: LV - HV The Wave Generator is a long-range single direction water generator that checks up to 50 blocks in one direction for water. The more water it detects, the more EU/t it produces, up to a maximum of 144 EU/t. Power production only begins once there are at least 4 solid water blocks in front of the generator. Output is sporadic and will vary between 0 and 144 EU/t. Ocean Generator Output: 0 - 100 EU/t | Tier: LV - HV The Ocean Generator scans a much larger area of water than the Wave Generator (31x31x31) and produces more EU/t the more water it detects, up to a maximum of 100 EU/t. Power production requires at least a 31x31x31 body of water to the sides and above the generator. Output will vary depending on how obstructed the water within the search area is. EU Storage Energy storage blocks act as batteries and buffers between generators and machines. They accept power from multiple sources simultaneously and re-emit it at a fixed output voltage. The output voltage of an energy storage block is fixed at its tier regardless of how it was charged, so connecting LV Tier machines directly to an MFE or MFSU output will destroy them. Block Capacity Max Input / Output BatBox 40,000 EU 32 EU/packet MFE 600,000 EU 128 EU/packet MFSU 10,000,000 EU 512 EU/packet Energy storage blocks output from the face marked with a dot, which faces the player when placed. All other faces are inputs. Use a Wrench to reorient the output face. Energy storage blocks also reset cable loss calculations, making them useful as mid-line repeaters when running power over long distances. Cables and Energy Loss All IC2 cables lose EU over distance. Loss is calculated per EU packet, not per EU/t total. This means higher voltage is always more efficient over long distances: one 128 EU packet on Gold Cable loses less than four 32 EU packets covering the same run on Copper Cable. In the table below the Mean Packet Loss is calculated through the loss of one EV packet (2048 EU) that travelled through the cable split into as many packets as needed. For example: if a cable has a max packet of 32 EU, it will need to move 64 packets to meet the 2048 EU threshold, and each one of those 64 packets will result in small amounts of EU loss, which adds up significantly over time, unlike cables that have a max packet of 512 EU, where only 4 packets are moved to get to the 2048 EU threshold, resulting in less loss. Cable Max Packet (EU) Mean Packet Loss (EU) Ultra-Low-Current Cable 5 10.24 Copper Cable / Uninsulated Copper Cable 32 / 32 12.80 / 19.20 Gold Cable / Insulated Gold Cable / 2xIns. Gold Cable 128 / 128 / 128 8.00 / 7.20 / 6.40 Bronze Cable / Insulated Bronze Cable / 2xIns. Bronze Cable 128 / 128 / 128 11.20 / 10.40 / 9.60 Glass Fibre Cable 512 0.1 Glass Fibre Cable is the most efficient cable available and loses only 1 EU per 40 blocks per packet, making it the best choice for any run longer than a few blocks. It is expensive, requiring diamonds, but it is the correct long-term solution for a serious power network. Use Copper Cable for the final short hops from a transformer or storage block to nearby machines for efficiency! Transformers Transformers step voltage up or down between tiers. They are essential any time you want to distribute power from a high-tier storage block to low-tier machines without destroying them. There are three types: LV Transformer (steps between LV and MV), MV Transformer (steps between MV and HV), and HV Transformer (steps between HV and EV). By default, a transformer steps voltage down from its higher-tier input face to a lower-tier output. Applying a Redstone signal reverses this, stepping voltage up. The faces are marked: the single dot face is the high-voltage side, and the three-dot face is the low-voltage side. A practical example: an MFSU outputs 512 EU/t (HV). Running this into an MV Transformer steps it down to 128 EU/t. Running that into an LV Transformer steps it further down to 32 EU/t, which is safe for Copper Cable and LV tier machines. Guide Optimising Pipe Usage Learn how to optimise your ProjectRed pipes. Introduction Introduction An introduction into Tekkit 2, including how to get started and what mods are featured. Guide ProjectE - EMC Guide An introduction into EMC generation from ProjectE. ProjectE - EMC Guide | Tekkit 2 ProjectE is a mod that allows players to convert several items into energy, and use that energy to create different items. This guide covers how EMC works, how to generate it, and how to scale your setup from early game to late game. What is EMC? EMC stands for Energy-Matter Covalence and is the core system of ProjectE, representing the value of several items in game. Almost every item has an EMC value, and items can be freely converted into EMC and then back into other items of less than or equivalent value. Common items like cobblestone have a low EMC value of 1, while rare items like diamonds have a high EMC value of 8,192. This means you could theoretically convert 8,192 pieces of cobblestone into a single diamond, or break a diamond back down into 8,192 cobblestone worth of EMC. Items that are crafted have an EMC value equal to the sum of their ingredients, meaning nothing is ever wasted. Any item with an EMC value can be broken down, and its value redirected into something more useful. Core Items Transmutation Table The Transmutation Table is your primary interface with EMC. It acts as a battery for stored EMC, a library of item recipes you have learned, and a fabricator that lets you spend EMC to produce any item you have previously learned. Before the table can create an item, it must first learn it. This is done by placing an item with an EMC value into the flames slot in the GUI, which destroys the item, records its recipe, and adds its EMC value to the table's storage. Learned items and EMC balance are tied to your player character, not the physical table. When you learn an item at one table, it is learned across all Transmutation Tables you use. Klein Stars Klein Stars are portable EMC storage items used to carry EMC with you outside the Transmutation Table. They come in multiple tiers, with each tier holding four times as much EMC as the previous one. They can be charged inside the Transmutation Table and then carried in your inventory, allowing you to spend EMC anywhere. Philosopher's Stone The Philosopher's Stone is one of the first crafting goals in ProjectE and is required to craft most other ProjectE items. It also has in-hand functionality, allowing you to transmute blocks in the world directly, such as turning cobblestone into stone, and dirt into sand. Generating EMC Early Game | Burning Items and Energy Collectors The simplest way to generate EMC is to burn items directly in the Transmutation Table by placing them in the flames slot. Everything you mine, loot, or farm has an EMC value. Coal, cobblestone, mob drops, excess tools, and any other items you no longer need can all be fed into the table to build up your balance. This method is slow but costs nothing to set up and is how most players get started. It is worth learning high-value items before burning them. Once you burn an item and learn it, you can reproduce it from EMC later, so burn duplicates rather than your only copy of something. Energy Collectors are passive EMC generators that produce EMC from light. They are the foundation of any serious EMC farm and come in three tiers, each producing significantly more EMC per second than the last. Tier EMC per Second (max light) Internal Buffer Energy Collector MK1 4 EMC/s 10,000 EMC Energy Collector MK2 16 EMC/s 50,000 EMC Energy Collector MK3 40 EMC/s 100,000 EMC Output scales directly with light level, from 1/16 efficiency in near-darkness up to full efficiency at light level 15. To ensure full output at all times including underground or at night, place a Glowstone block directly above the collector, this provides a constant light level of 15 and requires no power. Mid-Game | Energy Condensers and Anti-matter Relays The Energy Condenser looks like a chest but converts any items placed or piped into it into EMC, then uses that stored EMC to produce a single target item of your choice. Set the target by placing the desired item in the top-left slot of the condenser's GUI. This makes it extremely useful for converting low-value bulk output, such as dirt and gravel from a quarry, into something more valuable automatically. Anti-matter Relays connect Energy Collectors to an Energy Condenser across a distance. If a Collector is placed adjacent to a Relay, and that Relay is connected to a Condenser, EMC will flow from the Collector through the Relay to the Condenser without the Collector and Condenser needing to touch. Relays also come in three tiers, with higher tiers able to transfer and bonus more EMC. Late Game | The Power Flower A Power Flower is the standard large-scale passive EMC farm. It consists of multiple Energy Collectors arranged around Anti-matter Relays, all feeding into a central Energy Condenser. The structure gets its name from the flower-like shape it forms when viewed from above. A full-sized, maximally efficient Power Flower uses 17 Energy Collector MK3s, 5 Anti-matter Relay MK3s, and 1 Energy Condenser. You do not need to build the full structure immediately. Start with a single Collector adjacent to a Condenser, set a target item such as Alchemical Coal, and let it run. Expand by adding more Collectors and Relays as you accumulate enough EMC to afford the upgrades. Three full Power Flowers running simultaneously provides enough passive EMC generation to support most late-game crafting needs. Energy Condensers will only show that they are taking in EMC once an item has been placed in the top left of their GUI. Late Game Progression Dark Matter Dark Matter in ProjectE consists of Aeternalis Fuel, which is created through the use of the Philosopher's Stone in the following chain: Coal → Alchemical Coal → Mobius Fuel → Aeternalis Fuel Creating Dark Matter is required for MK2 upgrades to Collectors and Relays. It has an EMC value of 139,264, which is equivalent to 17 diamonds worth of EMC. Red Matter Red Matter in ProjectE consists of Aeternalis Fuel and Dark Matter. Creating Red Matter is required for MK3 upgrades to Collectors and Relays. It has an EMC value of 466,944, equivalent to roughly 57 diamonds worth of EMC. Guide Optimising Pipe Usage Learn how to optimise your ProjectRed pipes. Introduction Introduction An introduction into Tekkit 2, including how to get started and what mods are featured. Guide Industrial Craft - Power Production An introduction into IC2 power generation and power transfer. Tekkit SMP Guides and tutorials for Tekkit SMP! Introduction | Tekkit SMP tekkitsmp.siriusmc.net Version · 1.0.5 Tekkit SMP is the modpack that was originally meant to be. Designed as an upgraded continuation of Tekkit 2 and a spiritual successor to the classic Technic Pack SSP from the earliest days of Technic, it brings together the full technical mod line up from Tekkit 2 alongside the magical mods that were dropped in the original transition: primarily Thaumcraft, Mystcraft, and Mo' Creatures.   Tekkit SMP expands further with carefully selected Thaumcraft and Mystcraft addons, Mo' Creatures Extended, Re-Crystallized Wing, and Electro-Magic Tools, an addon bridging IndustrialCraft and Thaumcraft that lets you combine the worlds of technology and magic into powerful hybrid systems. Getting Started Tekkit SMP has no quest book, so there is no single path to follow. The best approach is to gather resources, claim your base, and explore the pack at your own pace. Your First Resources Like most Minecraft mod packs the first thing you need to do is gather supplies. In Tekkit SMP, this is similar to vanilla Minecraft, gathering resources such as wood, cobblestone, coal, copper and iron ore. Once you have the vanilla basics down you can then start to gather materials for the mod IndustrialCraft2 (IC2). Whilst you're exploring and gathering resources, you may have noticed darker trees with small orange areas on them, these are rubber trees and are crucial for advancing. To get rubber you'll need a treetap, crafted with 5x wooden planks, which you can right-click on orange parts of rubber trees to yield sticky resin. This resin can be smelted in a furnace to obtain rubber. With this rubber you can make copper cables, using 6x rubber and 3x copper ingots. Doubling Your Resources Now that you have some fundamental resources, you can begin doubling your resources. There are two ways to do this, either without, or with power. Doubling Without Power The first type of macerator is the Stone Macerator , which is powered like a furnace, needing a fuel source to macerate the ore. Doubling With Power A regular Macerator needs power to operate. To obtain power you will need to craft a Generator , this can be done with 1x RE-Battery, 3x Refined Iron Ingots, and 1x Iron Furnace. Generators produce Energy Units (EU) when they are given a fuel source, such as coal or wooden logs. With the copper cables previously created, you can attach the generator and macerator together, allowing the macerator to become powered and start working. Transmutation Transmutation is the art of transforming low value items into more high value items. In early game this is done via the Philosopher's Stone , crafted using 4x Glowstone, 4x Redstone, and 1x Diamond. Not only can the Philosopher's Stone be used in crafting recipes, but it can be used as a tool to transmute blocks in the world into their counterparts, for example dirt can be turned into sand, stone into cobblestone and vice versa, wooden logs into different types of wood, as well as leaves into different types of leaves, and a whole lot more. You can change the range of the Philosopher's Stone using the "V" key, to change the radius to either 3x3, 5x5, 7x7 or 9x9, or you can press "Shift + V" to reduce the size. Additionally, you can also press "G" to change the shape to either panel mode, cube mode, or line mode. If you're not new to Tekkit SMP, here are a few good starting points depending on your preferred play style: Play style Where to Start Technology Start with BuildCraft to get basic automation going, then move into IndustrialCraft for power generation and processing. ProjectE is a strong mid-game target once you have autocrafting set up. Magic Begin with Thaumcraft by crafting a Thaumonomicon and scanning items around the world to unlock research. Once you have a solid foundation, Electro-Magic Tools bridges Thaumcraft into the technical side of the pack. Exploration Explore the overworld and take advantage of the expanded mob variety from Mo' Creatures. Mystcraft lets you write and travel to custom dimensions for unique resources and experiences. Relaxed / Nature Forestry offers a deep and rewarding progression path through bee and tree breeding that doesn't require automation or combat to enjoy. Technology and Magic Tekkit SMP merges technical mods like IndustrialCraft, BuildCraft, and ProjectE with magic-based mods like Thaumcraft and Mystcraft. Rather than choosing one path, players can draw from both, combining powerful machinery with arcane research to create systems and contraptions that neither side could achieve alone. Electro-Magic Tools is the centrepiece of this integration, offering tools and machines that require both IC2 power and Thaumcraft research to use. Automation and Industry Players can automate complex tasks including mining, smelting, and item transport using BuildCraft, Logistics Pipes, and ProjectRed. Machinery can be powered through multiple energy systems and upgraded for greater efficiency. Combined with ProjectE and IndustrialCraft, a well-built automation setup can produce almost anything the pack has to offer with minimal manual input. Exploration and Creatures Mo' Creatures and Mo' Creatures Extended add a wide variety of new mobs to the overworld, including horses, sharks, birds, insects, and many more. Mystcraft adds the ability to write and travel to custom Age dimensions, each with their own unique properties and resources. Between the expanded overworld and the ability to create entirely new dimensions, there is no shortage of new places to explore. To install Tekkit SMP and learn more about banned items, scheduled restarts, and dimension resets, visit the Tekkit SMP Server Card . It is recommended to allocate between 3GB and 5GB of RAM for Tekkit SMP. SiriusMC bans certain items to protect server performance, the in-game economy, and claimed player bases. Use /banneditems in-game to see the full list of banned items on the server, or expand the Banned Items list below. Banned Items ▼ IC2 explosives Item-based chunk loaders RainMaker Nuke Nova Cataclysm Nova Catalyst (placement only) Dynamite Ready to Play? Open Minecraft, select Multiplayer, and add a new server with the address below. tekkitsmp.siriusmc.net Installation guide Server rules Join Discord The 1.12.2 Pack Guides and tutorials for The 1.12.2 Pack! Introduction | The 1.12.2 Pack 1122.siriusmc.net Version · 1.6.6 The 1.12.2 Pack is a large, carefully curated modpack featuring over 200 mods, optimised for high performance, stability, and a balanced multiplayer experience. Whether you want to explore dimensions, master magic, build automated tech systems, or simply enjoy the world at your own pace, the pack offers something for every type of player.   Alongside classics such as IndustrialCraft 2, BuildCraft, Logistics Pipes, Twilight Forest, Thaumcraft, Thermal Expansion, and Applied Energistics 2, the pack includes unique additions like Galacticraft, ExtraPlanets, Planet Progression, Gravitation Suite, Witchery: Resurrected, Growthcraft, ICBM, Modular Powersuits, Mystcraft, Tinkers' Construct, and AmbientSounds, alongside many carefully selected addons and backported features. Getting Started The 1.12.2 Pack has no single path to follow, so progression is largely up to you. Your First Resources Like most Minecraft mod packs the first thing you need to do is gather supplies. In The 1.12.2 Pack, this is similar to vanilla Minecraft, gathering resources such as wood, cobblestone, coal, copper and iron ore. Once you have the vanilla basics down you can then start to gather materials for the mod IndustrialCraft2 (IC2). Whilst you're exploring and gathering resources, you may have noticed darker trees with small orange areas on them, these are rubber trees and are crucial for advancing. To get rubber you'll need a treetap, crafted with 5x wooden planks, which you can right-click on orange parts of rubber trees to yield sticky resin. This resin can be smelted in a furnace to obtain rubber. With this rubber you can make copper cables. Unlike most mod packs that contain copper cables, you cannot directly craft them from the rubber and copper ingots you obtained, instead you must manufacture them using several different steps. Firstly, you'll need two different tools, a  Forge Hammer and a  Cutter . You can then use the Forge Hammer to turn copper and iron ingots into copper and iron plates, then using the iron plates you can craft a Cutter. The cutter is used to cut the copper plates into cables. However, these cables are uninsulated, and insulating them is as easy as just putting those cables and rubber into a crafting grid. Doubling Your Resources Now that you have some fundamental resources, you can begin doubling your resources. In the early stages of the game, this is done using a  Macerator . A Macerator needs power to operate. To obtain power you will need to craft a Generator , this can be done with 1x RE-Battery, 3x Iron Plates, and 1x Iron Furnace. Generators produce Energy Units (EU) when they are given a fuel source, such as coal or wooden logs. The Macerator is crafted using 3x Flint, 2x Cobblestone, 1x Basic Machine Casing, and 1x Electronic Circuit. With the copper cables previously created, you can attach the generator and macerator together, allowing the macerator to become powered and start working. If you're not new to The 1.12.2 Pack, here are a few good starting points depending on your preferred play style: Play style Where to Start Technology Start with Mekanism for power generation and ore processing, then branch into Applied Energistics 2 for storage and autocrafting as your base grows. Magic Begin with Thaumcraft by crafting a Thaumonomicon and scanning items to unlock research. Witchery: Resurrected is a strong companion mod once you have a foundation in Thaumcraft. Exploration Head into the Twilight Forest early for structured dungeon progression, then work toward Galacticraft and Planet Progression for space exploration later in the game. Relaxed / Nature Forestry and Growthcraft offer deep farming, brewing, and bee breeding progression that can be enjoyed entirely at your own pace without combat or automation. Planet Progression and Space Exploration The 1.12.2 Pack completely overhauls space exploration through the combination of Galacticraft, ExtraPlanets, and Planet Progression. Rather than simply visiting planets, players must research and unlock them through a progression system that spans multiple galaxies. Each planet offers unique resources, structures, and challenges, making space exploration a deep and rewarding late-game pursuit rather than a single destination. Technology and Magic The pack covers both technical and magical play styles in depth. On the tech side, IndustrialCraft 2, Mekanism, Thermal Expansion, BuildCraft, Applied Energistics 2, and Modular Powersuits provide a rich and interconnected automation and energy system. On the magic side, Thaumcraft, Witchery: Resurrected, and Mystcraft offer entirely different progression paths rooted in research, rituals, and dimensional travel. Both sides of the pack are fully supported and complement each other well. Tinkers' Construct Tinkers' Construct replaces the standard tool and weapon system with a fully modular crafting experience. Tools are built from individual parts, each made from a different material with its own properties and stats. Tinkers' Levelling allows your tools to gain experience and unlock additional modifier slots over time, making even basic tools worth investing in early. The combination provides a deep and satisfying crafting system that rewards experimentation. Ambience AmbientSounds fills the Minecraft world with environmental audio, adding the sounds of insects, birds, wind, and water that respond dynamically to your surroundings. Whether you're deep in a dense forest, exploring a magical biome, or working in your base, the ambient soundscape makes the world feel noticeably more alive. To install The 1.12.2 Pack and learn more about banned items, scheduled restarts, and dimension resets, visit the 1.12.2 Pack Server Card . It is recommended to allocate between 5GB and 8GB of RAM for The 1.12.2 Pack. SiriusMC bans certain items to protect server performance, the in-game economy, and claimed player bases. Use /banneditems in-game to see the full list of banned items on the server, or expand the Banned Items list below. Banned Items ▼ ICBM and IC2 explosives Item-based chunk loaders Mystcraft Portal gun Drill modules RainMaker Vacuum chest/XP vacuum Teru-Teru-Bozum Quantum quarry Machine inventory manager EFLN Ready to Play? Open Minecraft, select Multiplayer, and add a new server with the address below. 1122.siriusmc.net Installation guide Server rules Join Discord RLCraft Guides and tutorials for RLCraft! Introduction | RLCraft rl.siriusmc.net Version · 2.9.3 RLCraft is a meticulously curated, survival-focused modpack featuring over 100 mods, fine-tuned for immersion and difficulty. It completely overhauls the standard Minecraft experience with modified crafting recipes, thirst and temperature mechanics, diverse and hostile creature encounters, and a character skill system. Every decision matters from the moment you spawn, and survival is never guaranteed. Getting Started RLCraft has a steep learning curve. The tips below are essential for surviving your first few days, and are based on Shivaxi's official guide on CurseForge. Your First Tools Right-click to pick up an item you're looking at, or crouch to pick up items in a radius around you. Get flint by breaking gravel. Get sticks by breaking tree leaves. Hold flint and right-click on a stone surface to smash it into flint shards. Combine a stick and a flint shard to make a flint knife. Use the knife to cut grass for fibre. Three fibre makes one grass string. Craft a flint hatchet using a stick, grass string, and flint shard. Place wood on the ground and right-click it with the hatchet to chop it into planks. Do the same with planks to get sticks. Rocks are scattered on the ground. Right-click to pick them up. Craft four together in a 2x2 to make cobblestone. A stick and cobblestone makes a dagger, a good starting weapon. Survival Basics Drink water by crouching and right-clicking on a water source block with an empty hand. You can also drink from rain. Combat heat and cold with campfires, wool clothing, potions, ice armour, and similar items. Three wool makes a sleeping bag. Note that sleeping bags do not set your spawn point. Waystones set your spawn. Press H to see locational hit damage. Helmets are important. Without one, you will take headshot damage. At level 5, press L to choose your specialisation. Items list their skill requirements, so check these before assuming you can use new gear. String and grass string can both be crafted into wool. Birch wood can be crafted into paper. Exploring early and finding shelter is strongly recommended. Structures may contain useful starting items. If it looks like it will kill you, it probably will. Key Features Survival from the Ground Up RLCraft throws out the standard Minecraft survival loop entirely. You cannot punch trees for wood, blocks only drop items when harvested with the correct tool, and your first priority is finding sticks and flint just to craft a basic knife. Hydration and temperature are persistent threats that require constant management. Hostile creatures are significantly more dangerous than in vanilla, and many can kill you before you have any meaningful gear. The pack rewards patience, preparation, and careful play. Character Progression and Skills RLCraft adds a skill and level system that gates equipment and abilities behind progression. Items list their skill requirements directly, so an iron sword might require level 8 in the Attack skill before you can use it. At level 5 you choose a specialisation that shapes how your character develops from that point. This makes early decisions meaningful and gives long-term progression a clear direction. Exploration and Creature Encounters The world of RLCraft is filled with a huge variety of hostile and passive creatures from Lycanites Mobs, Animania, and other mods. Many enemies have unique abilities and attack patterns that require different strategies to deal with. Exploration is dangerous but rewarding, with structures around the world that can provide starting items and shelter if you can reach them safely. To install RLCraft and learn more about banned items, scheduled restarts, and dimension resets, visit the RLCraft Server Card . It is recommended to allocate between 2GB and 5GB of RAM for RLCraft. SiriusMC bans certain items to protect server performance, the in-game economy, and claimed player bases. Use /banneditems in-game to see the full list of banned items on the server, or expand the Banned Items list below. Banned Items ▼ Item-based chunk loaders Ready to Play? Open Minecraft, select Multiplayer, and add a new server with the address below. rl.siriusmc.net Installation guide Server rules Join Discord All The Mods 10 Guides and tutorials for ATM10! Introduction | ATM10 atm10.siriusmc.net Version · 7.1 All The Mods 10 (ATM10) is a massive Minecraft modpack featuring 470+ mods and a comprehensive quest system to guide your progression. Designed for long-term gameplay, ATM10 includes a built-in endgame goal in the form of the ATM Star, a powerful craftable item that requires mastery of many of the pack's mods to complete. Whether you enjoy technology, magic, exploration, or a mix of everything, ATM10 has a path for you. Key Features Technology and Magic ATM10 covers both technical and magical play styles in depth. On the tech side, mods like Mekanism, Applied Energistics 2, Thermal Expansion, and Create provide deep automation, power generation, and storage systems. On the magic side, Botania, Blood Magic, Ars Nouveau, and Mahou Tsukai offer entirely different progression paths. Both sides of the pack are fully fleshed out and can be pursued independently or combined for more powerful setups. Exploration and Dimensions ATM10 expands the world significantly with new biomes, structures, and dimensions to explore. The Mining World provides a dedicated resource dimension that resets weekly, keeping the Overworld pristine for long-term builds. Additional dimensions such as the Twilight Forest, The Other, the Undergarden, the Bumblezone, and the Deeper Dark each offer unique environments, mobs, and loot. The ATM Star The ATM Star is the endgame goal of ATM10. Crafting it requires progressing deeply into many of the pack's mods and obtaining some of the most difficult materials in the game. It is a long-term challenge that gives the entire playthrough direction and purpose, with creative-tier rewards for those who complete it. If you'd like to see an interactive ATM Star guide, see our SiriusMC ATM Star Guide . Beginner Tips and Tricks Vein Miner (Ultimine) ATM10 includes the Ultimine mod, commonly referred to as Vein Miner. It allows you to mine multiple blocks of the same type at once, making early resource gathering significantly faster. It also supports mining large 3x3 tunnels or staircases, which is useful for reaching lower Y levels where better materials are found. Finding Biomes and Structures Two compasses make navigation in ATM10 much easier. Nature's Compass lets you search for any biome in the game and points you toward it with a distance readout. Explorer's Compass works the same way but for locating generated structures. Both are cheap to craft and should be made early. Early Power Generation Mekanism wind generators are one of the best early power sources in ATM10. They require no fuel and generate energy passively as long as they are placed. The higher you build them, the more power they produce, so always place them as high as possible. They are an accessible and reliable way to power your early machines before you have the resources for more advanced generation methods. Getting Started ATM10 can feel overwhelming at first. With hundreds of mods included, knowing where to begin isn't always obvious. The best starting point is the quest book, found in the top-left corner of your inventory screen. It walks you through the pack step by step, introduces the different mods in a structured way, and rewards you for completing each quest to give you a helpful early boost. Following the quest book is the approach we recommend to all new players on SiriusMC. Play style Where to Start Technology Start with Mekanism for early power generation and ore processing, then move into Applied Energistics 2 for storage and autocrafting as your base grows. Magic Begin with Ars Nouveau or Botania for accessible early magic progression, then branch into Blood Magic or Mahou Tsukai for more complex and powerful systems. Exploration Head into the Twilight Forest early for structured dungeon progression, then work toward the Mining World and other dimensions for unique resources later in the game. Endgame Work toward crafting the ATM Star. This requires deep progression across many of the pack's mods and is the ultimate long-term challenge ATM10 has to offer. To install ATM10 and learn more about banned items, scheduled restarts, and dimension resets, visit the  ATM10 Server Card . It is recommended to allocate between 8GB and 10GB of RAM for ATM10. SiriusMC bans certain items to protect server performance, the in-game economy, and claimed player bases. Use /banneditems in-game to see the full list of banned items on the server, or expand the Banned Items list below. Banned Items ▼ Item-based chunk loaders All tick speed up items Ender drives Paradox machine Explosives Various Mahou Tsukai staffs Time/weather manipulation items Ready to Play? Open Minecraft, select Multiplayer, and add a new server with the address below. atm10.siriusmc.net Installation guide Server rules Join Discord Guide AllTheModium Ores Guide ATM10 features a tier progression system of unique ores beyond Netherite. This guide shows you where to find them, and how to use them. Guide SiriusMC's ATM Star Guide SiriusMC's guide to obtaining the ATM star. Guide Mekanism Fission Reactor Learn how to build, fuel, and safely maintain a Nuclear Fission Reactor on ATM10. AllTheModium Ores Guide | ATM10 atm10.siriusmc.net Version · 7.0 ATM10 features a tier progression system of unique ores beyond Netherite, each found in different dimensions and requiring increasingly powerful tools to mine. The progression order is:   Netherite (Vanilla) ➜ AllTheModium ➜ Vibranium ➜ Unobtainium AllTheModium AllTheModium ore can be found in the Deep Dark biome in the Overworld, or in the Mining dimension added by Aroma1997's Dimensional World . In the Deep Dark, look on the walls and roof of caverns or within Ancient Cities . In the Mining dimension, focus on the Deepslate layer . ⓘ Requires Netherite quality tools or better to mine. ⓘ Found in the Deep Dark biome in the Overworld. ⓘ Found in the Mining dimension at the Deepslate layer . Finding the AllTheModium Smithing Template Use a Brush on Suspicious Clay blocks inside Ancient Cities . Suspicious Clay looks similar to regular clay but has a slightly different texture. Smithing Upgrade Slot Item Template AllTheModium Smithing Template Gear Netherite tool or armour piece Material AllTheModium Ingot Duplicating the Template Ingredient Amount AllTheModium Smithing Template 1 Netherite Ingot 7 Deepslate 1 Vibranium Vibranium ore can only be found in the Crimson Forest and Warped Forest biomes of the Nether. The Crimson Forest is characterised by red fungi and hoglins, while the Warped Forest is teal-coloured and generally safer to explore. Vibranium spawns at high Y altitudes; look near the Nether ceiling rather than the floor. ⓘ Requires AllTheModium quality tools or better to mine. ⓘ Found in the Crimson Forest and Warped Forest biomes of the Nether. ⓘ Spawns at high Y altitudes, normally near the ceiling. Finding the Vibranium Smithing Template Use a Brush on Suspicious Soul Sand inside Bastion Remnants in the Nether. Bastions are large blackstone fortress structures home to Piglins and Piglin Brutes. Bring gold armour to avoid aggravating the Piglins. Suspicious Soul Sand can be found on the floors and in treasure rooms. Smithing Upgrade Slot Item Template Vibranium Smithing Template Gear AllTheModium tool or armour piece Material Vibranium Ingot Duplicating the Template Ingredient Amount Vibranium Smithing Template 1 AllTheModium Ingot 7 Ancient Stone 1 Unobtainium Unobtainium ore can only be found in the End Highlands , the outer islands of The End dimension. To reach the outer islands, travel through the End Gateway portal that appears after defeating the Ender Dragon, or fly away from the main island. The Highlands biome is identifiable by its elevated terrain and chorus plants. Unobtainium spawns within the island's crust at any Y level, so you can find it by searching on the surface. ⓘ Requires Vibranium quality tools or better to mine. ⓘ Found in the Highlands biome within The End . ⓘ Spawns within the island's crust at any Y level. Finding the Unobtainium Smithing Template Loot chests within the Library of Dungeons , large underground dungeon structures found in The Other dimension. Explore thoroughly as chests can be spread across multiple rooms within the structure. Smithing Upgrade Slot Item Template Unobtainium Smithing Template Gear Vibranium tool or armour piece Material Unobtainium Ingot Duplicating the Template Ingredient Amount Unobtainium Smithing Template 1 Vibranium Ingot 7 End Stone 1 Other Methods of Obtaining These Ores Method A: Laser Drills Using Laser Drills and Laser Bases from Industrial Foregoing with the correct Laser Lens in the correct biomes can generate the respective ore for that biome. Method B: Mystical Agriculture Seeds from Mystical Agriculture can produce Essence of these ores, which can then be converted into ingots. Method C: Productive Bees Bees from the Productive Bees mod can produce combs of these ores, which can be converted into ingots using a centrifuge. Guide SiriusMC's ATM Star Guide SiriusMC's guide to obtaining the ATM star. Guide Mekanism Fission Reactor A helpful guide on creating a fission reactor from the mod Mekanism. Introduction Introduction An introduction into ATM10, including how to get started and what mods are featured. SiriusMC's ATM Star Guide | ATM10 This guide covers the complete ATM Star recipe for All the Mods 10 (ATM10). The ATM Star is the endgame item crafted at the Runic Star Altar, requiring 8 unique components and 3 ATM Alloys sourced from dozens of mods. Use the interactive guide below to see every ingredient for each component. ATM Star Crafting Guide All the Mods 10 — Crafted at the Runic Star Altar Expand each component below to see its ingredients by clicking on the card Dragon Soul ▼ Apothic Enchanting · Infused Breath Occultism · Soul Gem Occultism · Familiar Dragon Spawn Egg Productive Trees · Socotra Dragon Sapling Hostile Networks · Ender Dragon Data Model Allthemodium · Piglich Heart Block Productive Bees · Soul Lava Bee Spawn Egg Cataclysm · Abyssal Sacrifice Eternal Starlight · Chain of Souls Improbable Probability Device ▼ Mekanism · Antimatter Pellet AE2 · Singularity Megacells · 256m Portable Item Cell Pneumaticcraft · Aerial Interface Iron Furnaces · Million Furnace Iron's Spellbooks · Lightning Upgrade Orb Dimensional Seed ▼ Allthecompressed · Netherrack x6 Allthecompressed · Dirt x6 Allthecompressed · Obsidian x5 Miniature Exit Miniature Nether Miniature End Allthecompressed · End Stone x5 Allthecompressed · Emerald Block x4 Allthecompressed · Diamond Block x4 Sub-components: Miniature Portals Miniature Nether → Obsidian → Nether Star → Hellshelf of Masterful Sight → Wither Skeleton Skull → Warped Nylium Miniature End → Apothic Enchanting Endshelf → Ender Eye → Apothic Enchanting Draconic Endshelf Miniature Exit → Dragon Egg → Apothic Enchanting Infused Breath → Soul Touched Sculkshelf → End Crystal Wither's Compass ▼ Productive Bees · Withered Configurable Comb Industrial Foregoing · Wither Builder Deeper Darker · Heart of the Deep Generator Galore · Netherstar Generator x64 Iron's Spellbooks · Wither Skull Scroll Mystical Agriculture · Witherproof Bricks Tipped Arrow (Wither Potion) Ars Nouveau · Wither Glyph Mystical Agradditions · Nether Star Crux Philosopher's Fuel ▼ Generator Galore · Ender Generator Iron Furnaces · Rainbow Coal Big Reactors · Insanite Block Modern Industrialization · Uranium Fuel Rod Quad Mystical Agradditions · Insanium Coal Block Forbidden Arcanus · Smelter Prism Mystical Agriculture · Awakened Supremium Ingot Block Generator Galore · Magmatic Generator x64 Evil Craft · Dark Tank + JDT Refined T4 Fluid Source Nexium Emitter ▼ Powah · Nitro Player Transmitter AE2 · Wireless Universal Terminal Mekanism · Gravitational Modulating Unit Module Modern Industrialization · Large Advanced Motor Immersive Engineering · Tesla Coil Advanced AE · Quantum Multi Threader AE · Infinity Booster Infinity Card Oblivion Shard ▼ Forbidden Arcanus · Eternal Stella Evil Craft · Mace of Destruction (with Blood) Evil Craft · Piercing Vengeance Focus Steve's Carts · Galgadorian Drill Cataclysm · Meat Shredder Twilight Forest · Snow Queen Trophy Cataclysm · Void Forge Pulsating Black Hole ▼ Iron's Spellbooks · Fire Upgrade Orb AE2 · Quantum Ring Pneumaticcraft · Micromissiles Just Dire Things · Paradox Machine Pocket Storage · PSU 4 Occultism · Stable Wormhole Roots Classic · Crystal Staff Industrial Foregoing · Mycelial Explosive Evil Craft · Lightning Bomb ATM Alloys — Required for the Star Vibranium-Allthemodium Alloy via Powah Energizing Orb • Allthemodium Ingot • Vibranium Ingot • Piglich Heart x2 • Compressed Nitro Crystal Block 1,000,000,000 FE required Unobtainium-Allthemodium Alloy via Ars Nouveau Enchanting Apparatus • Allthemodium Ingot • Unobtainium Ingot • Piglich Heart x2 • Air / Earth / Fire / Water Essence 10,000 Source required Unobtainium-Vibranium Alloy via Industrial Foregoing Dissolution Chamber • Vibranium Ingot • Unobtainium Ingot • Pink Slime x4 • Piglich Heart x2 100mb Soul Lava required ATM Star Crafted at the Runic Star Altar 8 Unique Components 3 ATM Alloys Multiple Dimensions Dozens of Mods Guide AllTheModium Ores Guide ATM10 features a tier progression system of unique ores beyond Netherite. This guide shows you where to find them, and how to use them. Guide Mekanism Fission Reactor A helpful guide on creating a fission reactor from the mod Mekanism. Introduction Introduction An introduction into ATM10, including how to get started and what mods are featured. Mekanism Fission Reactor | ATM10 The Fission Reactor is a multiblock structure, in the Mekanism mod, used to generate large amounts of power by burning nuclear fuel. It produces heat which converts water into steam for power generation, and generates nuclear waste as a by-product. Requirements Reactor Components Fission Reactor Casing Fission Reactor Port Fission Fuel Assembly Control Rod Assembly Reactor Glass (optional) Supporting Systems Coolant Supply A constant water source is required. Options include: Sink (recommended) Mechanical Pipes (the longer the pipes, the more water is available to pump into the multiblock) Eternal Water Block (EvilCraft) Fuel Production Fission Fuel must be produced through a chemical chain: Uranium → Uranium Hexafluoride → Fission Fuel Required machines: Chemical Oxidizer Chemical Infuser Isotopic Centrifuge Waste Handling Pressurized Tubes Radioactive Waste Barrel (temporary storage) Structure Construction Steps 1. Build the Outer Casing To begin, construct a 5×5×5 hollow cube using Fission Reactor Casing. 5x5x5 is the smallest a Fission Reactor can be. 2. Install Internal Components Inside the structure: Place Fission Fuel Assemblies vertically Place Control Rod Assemblies directly on top of each fuel assembly 3. Add Ports Install the following ports on the reactor casing: Fuel Input Port Coolant Input Port Steam Output Port Waste Output Port Additional ports can be added as needed. 4. Optional: Reactor Glass Replace casing blocks with Reactor Glass for visibility into the reactor interior. The corners of the reactor must be casing blocks to allow for the multiblock to take shape. Setup Connections Connect each port on the reactor casing to its corresponding system using Mechanical Pipes or Pressurized Tubes as appropriate. Port Connection Coolant Input Port Connect to your water supply. Ensure constant flow at all times. Fuel Input Port Pipe Fission Fuel in from your fuel production chain. Steam Output Port Extract steam and route it to an Industrial Turbine for power generation. Waste Output Port Extract nuclear waste continuously. Store in Radioactive Waste Barrels or process further. Activation Enable the reactor. Confirm water is flowing. Confirm waste output is connected. Power Increase Gradually increase the burn rate. Increasing it too fast can cause the reactor to explode. Recommended Operating Range Temperature: below 800 K Burn Rate: 0.5–2.0 mB/t (early setup) Power Generation Industrial Turbine (Recommended) Converts steam into energy efficiently Required for optimal performance Without a turbine, most generated energy is wasted. Safety Meltdown Causes Insufficient coolant Excessive burn rate Waste backup Blocked output systems Safety Guidelines Maintain constant water supply Ensure waste is continuously removed Increase burn rate gradually Monitor reactor temperature Scaling Increase Output Increase burn rate slowly Add more fuel assemblies Expand reactor size (e.g. 7×7×7 or larger) Common Mistakes Activating reactor at high burn rate Failing to supply enough coolant Ignoring waste management Not using a turbine Recommended Starter Setup 5×5×5 reactor 4–6 fuel assemblies Burn rate ~1.0 mB/t Connected industrial turbine Infinite water source Guide AllTheModium Ores Guide ATM10 features a tier progression system of unique ores beyond Netherite. This guide shows you where to find them, and how to use them. Guide SiriusMC's ATM Star Guide SiriusMC's guide to obtaining the ATM star. Introduction Introduction An introduction into ATM10, including how to get started and what mods are featured. Mystical Agriculture - Magical Soil | ATM10 Magical Soil is a crux-type block added by KubeJS to assist players with growing crops from Mystical Agriculture. It removes the need to match farmland tiers to crop tiers, letting almost every Mystical Agriculture crop grow from a single farmland type, making it the ideal foundation for large scale essence farms. Overview Magical Soil is not itself a farmland block, but instead is used the same way the other cruxes from Mystical Agriculture are, by placing it beneath a farmland block. Once a seed is planted on the farmland above the Magical Soil, it will grow regardless of the crop's tier. Meaning players could then plant and grow Uraninite Seeds (tier 5) on Inferium Farmland (tier 1) and even regular dirt. It supports almost every crop in Mystical Agriculture, and works with both manual and automated farms. However, Magical Soil is a late game block as it requires Insanium Farmland for crafting, and does not replace the need for cruxes with tier 6 seeds. Crop Compatibility When placed beneath any tier farmland, or regular dirt farmland, Magical Soil will allow almost all Mystical Agriculture crops to grow, except for Tier 6 crops. Tier 6 Crux Limitation Tier 6 seeds each require a specific crux block to be placed directly beneath the farmland in order to grow. Since Magical Soil must occupy that same position beneath the farmland, it cannot be combined with a Tier 6 crux. This means Tier 6 seeds cannot be grown on Magical Soil, and still require their matching crux and farmland setup instead. Tier 6 Seeds and Their Cruxes Tier 6 Seed Required Crux Nitro Crystal Seeds Nitro Crystal Crux Awakened Draconium Seeds Awakened Draconium Crux Dragon Egg Seeds Dragon Egg Crux Nether Star Seeds Nether Star Crux Crafting Magical Soil Magical Soil can be crafted using either a Crafting Table or the Infusion Altar from Mystical Agriculture. The recipes are highly different, but both require high tier materials. Crafting Table Recipe To craft Magical Soil in a Crafting Table you will need: 1x Insanium Block 1x Nether Star Block 2x 1x Dirt 3x 1x Awakened Supremium Growth Accelerator 1x Insanium Farmland 1x Dragon Head 1x Piglich Heart 1x Ender Pearl Block 3x 1x Moonlight Magic Crepe Myrtle Sapling Note: some ingredient names include a number as part of the item name itself (for example, Nether Star Block 2x, Dirt 3x). This refers to a compressed or dense variant of that block, not a quantity to craft. Infusion Altar Recipe To craft Magical Soil in an Infusion Altar you will need: 4x Dragon Scale 4x Insanium Block 1x Insanium Farmland Guide Mekanism Fission Reactor Learn how to build, fuel, and safely maintain a Nuclear Fission Reactor on ATM10. Guide SiriusMC's ATM Star Guide SiriusMC's guide to obtaining the ATM star. Guide AllTheModium Ores Guide ATM10 features a tier progression system of unique ores beyond Netherite. This guide shows you where to find them, and how to use them. ATM 10 To The Sky Guides and tutorials for ATM10:TTS! Introduction | ATM10: To The Sky atm10tts.siriusmc.net Version · 2.0.2 All The Mods 10: To The Sky (ATM10:TTS) is a skyblock version of ATM10, featuring 300+ mods and a progression experience far beyond traditional skyblock gameplay. Start from a small island in your own dedicated dimension, then expand, automate, and explore your way through a massive modded tech and magic ecosystem. The ultimate goal is the same as ATM10: craft the ATM Star, this time starting with nothing but a small island in the sky. Getting Started ATM10:TTS can feel overwhelming at first given how different its opening is from a standard Minecraft playthrough. The best starting point is the quest book, found in the top-left corner of your inventory screen. It walks you through the pack step by step, introduces sieving, automation, and the different mods in a structured way, and rewards you for completing each quest. Following the quest book is the approach we recommend to all new players on SiriusMC. If you prefer to explore freely, here are some good starting points depending on your preferred play style: Play style Where to Start Technology Set up a sieve and auto-sieving system as early as possible to generate resources passively, then move into Mekanism for power and Applied Energistics 2 for storage and autocrafting. Magic Begin with Botania or Ars Nouveau once you have a basic resource supply running. Both mods work well in a skyblock environment and don't require large amounts of world exploration to get started. Building Focus on expanding your island early and establishing a clean, organised layout. Having space for dedicated automation and storage areas will make later progression significantly easier. Endgame Work toward crafting the ATM Star. Completing it from a skyblock starting point is one of the most challenging goals in any ATM pack and is the defining long-term objective of ATM10:TTS. Skyblock Progression ATM10:TTS reimagines the ATM10 experience as a skyblock pack. Rather than exploring a generated world for resources, you start on a small island and must build your resource supply from the ground up through sieving, automation, and careful progression. The pack goes far beyond traditional skyblock, with hundreds of mods providing deep crafting, automation, and exploration options that open up as your island grows. Technology and Magic ATM10:TTS includes the same broad range of tech and magic mods as ATM10. Mekanism, Applied Energistics 2, Create, and Thermal Expansion cover the automation and power side, while Botania, Ars Nouveau, and Blood Magic offer deep magic progression. Both paths are fully supported and can be combined for more powerful and efficient setups as your island scales up. The ATM Star The ATM Star is the endgame goal of ATM10:TTS, just as it is in ATM10. Crafting it from a skyblock starting point is a significantly greater challenge, requiring deep automation and resource generation before the late-game materials become accessible. It is the ultimate long-term goal and gives the entire playthrough direction and purpose. Beginner Tips and Tricks Vein Miner (Ultimine) ATM10:TTS includes the Ultimine mod, commonly referred to as Vein Miner. It allows you to mine multiple blocks of the same type at once, which is useful when breaking down structures or clearing your island. It also supports mining 3x3 areas or long 1x1 tunnels. Early Game Flight Once a Wandering Trader visits your island, he will be accompanied by two llamas on leads. Take the leads from the llamas and you can craft a balloon on a stick, which grants creative flight within a limited area. This is one of the earliest flight options available in the pack and is very useful for building and expanding your island safely. Instant Compacting After setting up your auto-sieving system, you can route ore chunks directly through a Sophisticated Storage chest fitted with a compacting upgrade. This gives you a no-power, instant compacting machine that removes the need for a dedicated compactor early in the game. To install ATM10:TTS and learn more about banned items, scheduled restarts, and dimension resets, visit the  ATM10:TTS Server Card . It is recommended to allocate between 6GB and 8GB of RAM for ATM10:TTS. SiriusMC bans certain items to protect server performance, the in-game economy, and claimed player bases. Use /banneditems in-game to see the full list of banned items on the server, or expand the Banned Items list below. Banned Items ▼ Item-based chunk loaders All tick speed up items All time/weather manipulation items Transfer label Paradox machine Spawner agitator Inventory scanner Explosives Ready to Play? Open Minecraft, select Multiplayer, and add a new server with the address below. atm10tts.siriusmc.net Installation guide Server rules Join Discord Sieving Guide | ATM10:TTS Sieving is one of the primary ways to gather resources in ATM10: To the Sky. Using Ex Deorum sieves with different mesh tiers, you can obtain ores, seeds, and a wide variety of materials from basic blocks like dirt, gravel, and sand. This guide covers how to get started, what to expect from each mesh tier, and how to move into automation. Getting Started Crafting a Sieve and Mesh To begin sieving, you need to craft a Wooden Sieve. Any vanilla wood type works, as does Archwood if you have access to it. Once placed, the sieve is empty and cannot be used without a mesh installed. Your first mesh will be a String Mesh, crafted from 9 string arranged in a full crafting grid. String can be obtained by killing spiders that spawn at night, or by harvesting Industrial Hemp Fiber from Industrial Hemp plants, the seeds for which can be found by breaking grass around your island. To install the mesh, right-click the sieve with it in your main hand. Sieves can also be arranged in a square pattern to sieve the same block simultaneously, increasing efficiency. The valid sizes are 1x1, 3x3, and 5x5. Additionally, meshes can be enchanted to improve their performance, there are more details on this below. Using the Sieve Hold a sievable block (such as dirt, gravel, or sand) and right-click the sieve to load it. Then hold right-click on the sieve to begin processing. The block will gradually disappear and items will pop out of the top. You can hold right-click to process continuously without releasing. To remove a mesh you can shift-right-click the sieve with an empty hand. Improving Meshes Meshes can be improved in two ways, through enchanting and improving their tier. Enchanting Enchanting can be done using a standard Enchanting Table or Anvil. Two enchantments are relevant to sieving: Fortune - Increases the chance of receiving drops, effectively boosting resource yield per block sieved. Efficiency - Increases the speed of which the sieve processes each block. Enchanting a mesh before automating is strongly recommended. Mesh Tiers Ex Deorum has six mesh tiers. Higher tiers generally provide better drop rates and access to rarer resources. Each mesh must be crafted before it can be used, and crafting typically requires the material the mesh is named after. Mesh Tier String Mesh 1 Flint Mesh 2 Iron Mesh 3 Gold Mesh 4 Diamond Mesh 5 Netherite Mesh 6 What Can Be Sieved Sievable blocks are crushed end stone, crushed netherrack, crushed blackstone, crushed deepslate, gravel, dirt, soul sand, moss block, sand, red sand, and dust. Each block produces a different set of drops. The table below covers what each block drops, the chances, and the differences between mesh tiers. For information on what items can be recieved when sieving, along with their quantities and percentage chance can be found below . Automation Once you want to automate sieving, you can use a Clicker or Advanced Clicker from JustDireThings. These act as fake players, able to right-click blocks into sieves automatically. You can pipe blocks into the clickers to control what gets sieved. Both clickers can have their click speed set in ticks. On SiriusMC, clicks are limited to once per second (20 ticks). Clicker Requires no power. Clicks one block directly in front of it, so it must be placed facing the sieve. Advanced Clicker Requires FE (stores 100,000 FE). Its active area can be repositioned, so it does not need to be placed directly in front of a sieve. Also supports item whitelisting and blacklisting to control what gets clicked. Sieving Drop Tables Crushed End Stone | Crushed Netherrack | Crushed Blackstone | Crushed Deepslate | Gravel | Dirt | Soul Sand | Moss | Sand | Red Sand | Dust Block Mesh Drops Quantity Chance % Crushed End Stone String Chorus Fruit Ender Pearl Chorus Flower Eye of Ender 0-1 0-1 0-1 0-1 9 7 4 2 Flint Chorus Fruit Ender Pearl Chorus Flower Eye of Ender 0-1 0-1 0-1 0-1 11 7 6 3 Iron Chorus Fruit Ender Pearl Chorus Flower Eye of Ender 0-1 0-1 0-1 0-1 13 10 7 4 Gold Chorus Fruit Ender Pearl Eye of Ender Chorus Flower 0-1 0-1 0-1 0-1 12 12 7 6 Diamond Ender Pearl Chorus Fruit Eye of Ender Draconium Dust Chorus Flower 0-1 0-1 0-1 0-1 0-1 15 10 9 6 4 Netherite Draconium Dust Ender Pearl Chorus Fruit Eye of Ender Sculk Chorus Flower Echo Shard Sculk Shrieker 0-2 0-1 0-1 0-1 0-1 0-1 0-1 0-1 Avg. Output: 0.18 17 10 9 7.5 4 3 1 Block Mesh Drops Quantity Chance % Crushed Netherrack String Blackstone Pebble Basalt Pebble Nether Quartz Gunpowder Blaze Powder Magma Cream Warped Nylium Spores Crimson Nylium Spores 0-3 0-3 0-1 0-1 0-1 0-1 0-1 0-1 Avg. Output: 1.8 Avg. Output: 0.9 8 8 8 5 5 5 Flint Blackstone Pebble Basalt Pebble Gunpowder Nether Quartz Blaze Powder Warped Nylium Spores Crimson Nylium Spores Magma Cream 0-4 0-4 0-1 0-1 0-1 0-1 0-1 0-1 Avg. Output: 2.0 Avg. Output: 1.6 9 9 9 7 7 6 Iron Blackstone Pebble Basalt Pebble Nether Quartz Gunpowder Blaze Powder Warped Nylium Spores Crimson Nylium Spores Magma Cream 0-4 0-4 0-1 0-1 0-1 0-1 0-1 0-1 Avg. Output: 2.4 Avg. Output: 1.8 11 10 10 8 8 7 Gold Blackstone Pebble Basalt Pebble Nether Quartz Gunpowder Blaze Powder Warped Nylium Spores Crimson Nylium Spores Magma Cream Raw Gold 0-4 0-4 0-1 0-1 0-1 0-1 0-1 0-1 0-1 Avg. Output: 2.4 Avg. Output: 1.8 13 11 11 8 8 8 3 Diamond Blackstone Pebble Blaze Powder Gunpowder Nether Quartz Magma Cream 0-4 0-1 0-1 0-1 0-1 Avg. Output: 2.4 14 13 13 10 Netherite Blackstone Pebble Nether Quartz Blaze Powder Gunpowder Magma Cream 0-5 0-1 0-1 0-1 0-1 Avg. Output: 3.25 15 15 13 10 Block Mesh Drops Quantity Chance % Crushed Blackstone String Blackstone Pebble Basalt Pebble Magma Cream Black Dye Gunpowder Ancient Debris 0-4 0-3 0-1 0-1 0-1 0-1 Avg. Output: 2.4 Avg. Output: 1.5 8 7 7 2 Flint Blackstone Pebble Basalt Pebble Magma Cream Gunpowder Black Dye Ancient Debris 0-4 0-3 0-1 0-1 0-1 0-1 Avg. Output: 2.6 Avg. Output: 1.65 9 9 8 3 Iron Blackstone Pebble Basalt Pebble Magma Cream Gunpowder Black Dye Ancient Debris 0-5 0-4 0-1 0-1 0-1 0-1 Avg. Output: 3.25 Avg. Output: 2.2 9 9 8 4 Gold Blackstone Pebble Basalt Pebble Gunpowder Magma Cream Black Dye Ancient Debris 0-5 0-4 0-1 0-1 0-1 0-1 Avg. Output: 3.5 Avg. Output: 2.0 10 10 6 5 Diamond Blackstone Pebble Gunpowder Magma Cream Ancient Debris Allthemodium Nugget 0-5 0-1 0-1 0-1 0-1 Avg. Output: 3.5 11 11 6 4 Netherite Blackstone Pebble Allthemodium Nugget Magma Cream Gunpowder Ancient Debris 0-5 0-1 0-1 0-1 0-1 Avg. Output: 3.75 15 12 11 10 Block Mesh Drops Quantity Chance % Crushed Deepslate String Iron Ore Chunk Copper Ore Chunk Gold Ore Chunk Osmium Ore Chunk Tin Ore Chunk Silver Ore Chunk Lead Ore Chunk Amethyst Shard Lapis Lazuli Uranium Ore Chunk Nickel Ore Chunk Platinum Ore Chunk 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 12 12 8 6 5 5 5 5 4 4 4 3 Flint Calcite Pebble Basalt Pebble Tuff Pebble Iron Ore Chunk Copper Ore Chunk Lead Ore Chunk Gold Ore Chunk Silver Ore Chunk Osmium Ore Chunk Tin Ore Chunk Amethyst Shard Nickel Ore Chunk Uranium Ore Chunk Lapis Lazuli Platinum Ore Chunk 0-4 0-4 0-4 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 Avg. Output: 1.6 Avg. Output: 1.6 Avg. Output: 1.6 13 11 8 8 8 8 7 6 6 6 5 5 Iron Iron Ore Chunk Tin Ore Chunk Silver Ore Chunk Copper Ore Chunk Osmium Ore Chunk Lead Ore Chunk Nickel Ore Chunk Gold Ore Chunk Uranium Ore Chunk Lapis Lazuli Platinum Ore Chunk Amethyst Shard 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 15 11 10 10 10 10 9 9 8 8 6.5 6 Gold Gold Ore Chunk Silver Ore Chunk Iron Ore Chunk Tin Ore Chunk Nickel Ore Chunk Lead Ore Chunk Copper Ore Chunk Osmium Ore Chunk Platinum Ore Chunk Amethyst Shard Uranium Ore Chunk Lapis Lazuli Raw Gold 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 15 15 15 12 11 9 9 9 9 8 7 7 5 Diamond Iron Ore Chunk Gold Ore Chunk Tin Ore Chunk Lapis Lazuli Osmium Ore Chunk Lead Ore Chunk Nickel Ore Chunk Silver Ore Chunk Uranium Ore Chunk Copper Ore Chunk Platinum Ore Chunk Amethyst Shard 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 18 13 13 12 12 11 11 11 10 9 7.5 7 Netherite Iron Ore Chunk Tin Ore Chunk Gold Ore Chunk Nickel Ore Chunk Osmium Ore Chunk Lapis Lazuli Silver Ore Chunk Lead Ore Chunk Uranium Ore Chunk Amethyst Shard Copper Ore Chunk Platinum Ore Chunk 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 20 16 15 15 14 14 12 12 12 10 10 9 Block Mesh Drops Quantity Chance % Gravel String Flint Coal Iron Ore Chunk Copper Ore Chunk Tin Ore Chunk Lead Ore Chunk Silver Ore Chunk Nickel Ore Chunk Aluminum Ore Chunk Zinc Ore Chunk Gold Ore Chunk Osmium Ore Chunk Lapis Lazuli Amethyst Shard 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 20 10 10 8 6 4 4 4 4 3.5 3 3 3 1 Flint Flint Pointed Dripstone Coal Iron Ore Chunk Copper Ore Chunk Tin Ore Chunk Nickel Ore Chunk Silver Ore Chunk Lead Ore Chunk Lapis Lazuli Aluminum Ore Chunk Osmium Ore Chunk Gold Ore Chunk Zinc Ore Chunk Amethyst Shard 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 25 15 12.5 12 10 7 5.5 5 5 5 5 4 4 4 1.5 Iron Flint Coal Iron Ore Chunk Copper Ore Chunk Tin Ore Chunk Lapis Lazuli Nickel Ore Chunk Aluminum Ore Chunk Lead Ore Chunk Gold Ore Chunk Zinc Ore Chunk Silver Ore Chunk Osmium Ore Chunk Kivi Asurine Veridium Amethyst Shard Crimsite Ochrum Diamond Emerald 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 15 15 14 12 9 8 7 6 6 6 6 5.5 4.5 4 4 4 4 4 4 1 1 Gold Coal Iron Ore Chunk Flint Silver Ore Chunk Gold Ore Chunk Lapis Lazuli Amethyst Shard Tin Ore Chunk Copper Ore Chunk Aluminum Ore Chunk Lead Ore Chunk Nickel Ore Chunk Asurine Kivi Veridium Ochrum Crimsite Osmium Ore Chunk Zinc Ore Chunk Diamond Emerald Raw Gold 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 20 14 13 12 10 10 8 7 7 7 7 7 6 6 6 6 6 5 5 4 3 2 Diamond Iron Ore Chunk Lapis Lazuli Tin Ore Chunk Nickel Ore Chunk Lead Ore Chunk Zinc Ore Chunk Aluminum Ore Chunk Gold Ore Chunk Silver Ore Chunk Crimsite Asurine Veridium Osmium Ore Chunk Kivi Ochrum Copper Ore Chunk Coal Amethyst Shard Diamond Flint Emerald 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 15 11 11 9 9 8 8 8 8 7 7 7 7 7 7 7 6 6 6 5 4 Netherite Iron Ore Chunk Diamond Tin Ore Chunk Silver Ore Chunk Lapis Lazuli Lead Ore Chunk Copper Ore Chunk Emerald Nickel Ore Chunk Osmium Ore Chunk Gold Ore Chunk Aluminum Ore Chunk Ochrum Kivi Crimsite Veridium Asurine Zinc Ore Chunk Amethyst Shard Coal 0-1 0-2 0-1 0-1 0-1 0-1 0-1 0-2 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 17 Avg. Output: 0.12 12 11 11 11 10 Avg. Output: 0.10 10 9 9 9 8 8 8 8 8 8 8 6 Block Mesh Drops Quantity Chance % Dirt String Stone Pebble Flint Wheat Seeds Pumpkin Seeds Beetroot Seeds Sugar Cane Carrot Grass Seeds Melon Seeds Potato Poisonous Potato Bamboo Mycelium Spores 0-7 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 Avg. Output: 4.2 25 12.5 10 10 10 10 10 10 10 5 4 3 Flint Stone Pebble Diorite Pebble Granite Pebble Andesite Pebble Flint Grass Seeds Sugar Cane Wheat Seeds Potato Carrot Melon Seeds Pumpkin Seeds Rose Bush Flax Seeds (Silent Gear) Canola Seeds Coffee Beans Sunflower Flax Seeds (Actually Additions) Sweet Berries Mycelium Spores Bamboo Pink Petals Poisonous Potato Sourceberry 0-7 0-7 0-7 0-7 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 Avg. Output: 4.2 Avg. Output: 2.8 Avg. Output: 2.8 Avg. Output: 2.8 30 15 15 15 13 13 12 12 6 6 6 6 6 6 5 5 4 3 3 3 Iron Stone Pebble Deepslate Pebble Flint Grass Seeds Wheat Seeds Pumpkin Seeds Carrot Melon Seeds Potato Sugar Cane Mycelium Spores Flax Seeds (Silent Gear) Flax Seeds (Actually Additions) Rose Bush Canola Seeds Sunflower Coffee Beans Torchflower Seeds Bamboo Iron Nugget 0-8 0-3 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 Avg. Output: 5.2 Avg. Output: 1.35 30 17.5 17.5 15 15 15 15 15 10 8 8 8 8 8 8 8 6 5 Gold Stone Pebble Deepslate Pebble Grass Seeds Wheat Seeds Flint Potato Carrot Pumpkin Seeds Melon Seeds Mycelium Spores Torchflower Seeds Sunflower Flax Seeds (Actually Additions) Flax Seeds (Silent Gear) Rose Bush Coffee Beans Canola Seeds Iron Nugget Bamboo Golden Carrot 0-8 0-3 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 Avg. Output: 5.6 Avg. Output: 1.65 25 20 20 17.5 17.5 16.5 16.5 13 8 8 8 8 8 8 8 5 5 2 Diamond Stone Pebble Deepslate Pebble Flint Carrot Potato Grass Seeds Rose Bush Torchflower Seeds Canola Seeds Sunflower Flax Seeds (Actually Additions) Coffee Beans Flax Seeds (Silent Gear) Mycelium Spores Bamboo 0-8 0-3 0-3 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 Avg. Output: 5.6 Avg. Output: 1.8 Avg. Output: 0.9 25 25 15 11 11 11 11 11 11 11 10 6 Netherite Deepslate Pebble Stone Pebble Flint Potato Carrot Flax Seeds (Silent Gear) Canola Seeds Rose Bush Sunflower Coffee Beans Flax Seeds (Actually Additions) Torchflower Seeds Mycelium Spores Grass Seeds Bamboo Golden Carrot Golden Apple 0-4 0-5 0-3 0-1 0-1 0-2 0-2 0-2 0-2 0-2 0-2 0-2 0-1 0-1 0-1 0-1 0-1 Avg. Output: 2.6 Avg. Output: 2 Avg. Output: 1.2 30 30 Avg. Output: 0.22 Avg. Output: 0.22 Avg. Output: 0.22 Avg. Output: 0.22 Avg. Output: 0.22 Avg. Output: 0.22 Avg. Output: 0.22 20 20 6 1 0.25 Block Mesh Drops Quantity Chance % Soul Sand String Nether Quartz Bone Gunpowder Glowstone Dust Nether Wart Ghast Tear 0-1 0-1 0-1 0-1 0-1 0-1 12 8 7 6 6 6 Flint Nether Quartz Bone Gunpowder Ghast Tear Glowstone Dust Nether Wart Crimson Nylium Spores Warped Nylium Spores 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 14 10 8 7 7 6 3 3 Iron Prosperity Shard Nether Quartz Bone Gunpowder Glowstone Dust Ghast Tear Nether Wart 0-1 0-1 0-1 0-1 0-1 0-1 0-1 20 15 8 7 6 6 5 Gold Prosperity Shard Nether Quartz Bone Gunpowder Glowstone Dust Ghast Tear Nether Wart 0-1 0-1 0-1 0-1 0-1 0-1 0-1 20 17 11 10 9 8 8 Diamond Prosperity Shard Nether Quartz Gunpowder Glowstone Dust Nether Wart Ghast Tear Soulium Dust 0-1 0-1 0-1 0-1 0-1 0-1 0-1 20 19 11 11 10 9 5 Netherite Prosperity Shard Nether Quartz Gunpowder Glowstone Dust Nether Wart Ghast Tear Soulium Dust 0-2 0-1 0-1 0-1 0-1 0-1 0-1 Avg. Output: 0.36 21 14 13 12 11 10 Block Mesh Drops Quantity Chance % Moss Block String Oak Sapling Spruce Sapling Cherry Sapling Acacia Sapling Jungle Sapling Dark Oak Sapling Mangrove Propagule Birch Sapling Azalea Small Dripleaf Big Dripleaf Glow Berries Spore Blossom Sourceberry Blazing Archwood Sapling Flourishing Archwood Sapling Cascading Archwood Sapling Vexing Archwood Sapling 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 13 11 11 11 11 11 11 11 8 7 5 4 3 1 0.5 0.5 0.5 0.5 Flint Oak Sapling Glow Berries Mangrove Propagule Spruce Sapling Cherry Sapling Dark Oak Sapling Birch Sapling Jungle Sapling Acacia Sapling Small Dripleaf Azalea Big Dripleaf Spore Blossom Lily Pad Glow Lichen Flowering Azalea Sweet Berries Sourceberry Blazing Archwood Sapling Flourishing Archwood Sapling Cascading Archwood Sapling Vexing Archwood Sapling 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 13 11.5 11 11 11 11 11 11 11 9.5 9 7 4.5 4 4 3 3 1 0.5 0.5 0.5 0.5 Iron Glow Berries Oak Sapling Small Dripleaf Spruce Sapling Birch Sapling Mangrove Propagule Dark Oak Sapling Acacia Sapling Cherry Sapling Jungle Sapling Azalea Big Dripleaf Spore Blossom Menril Sapling Sourceberry Growing Edelwood Flashing Archwood Sapling Vexing Archwood Sapling Cascading Archwood Sapling Flourishing Archwood Sapling Blazing Archwood Sapling 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 19 13 12 11 11 11 11 11 11 11 10 9 6 1 1 1 1 0.5 0.5 0.5 0.5 Gold Glow Berries Small Dripleaf Oak Sapling Azalea Spruce Sapling Mangrove Propagule Acacia Sapling Jungle Sapling Big Dripleaf Cherry Sapling Birch Sapling Dark Oak Sapling Spore Blossom Menril Sapling Growing Edelwood Flashing Archwood Sapling Sourceberry Vexing Archwood Sapling Flourishing Archwood Sapling Cascading Archwood Sapling Blazing Archwood Sapling 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 26.5 14.5 13 11 11 11 11 11 11 11 11 11 7.5 2 2 2 1 0.5 0.5 0.5 0.5 Diamond Glow Berries Small Dripleaf Big Dripleaf Oak Sapling Azalea Mangrove Propagule Jungle Sapling Dark Oak Sapling Cherry Sapling Spruce Sapling Birch Sapling Acacia Sapling Spore Blossom Growing Edelwood Flashing Archwood Sapling Menril Sapling Sourceberry Flourishing Archwood Sapling Cascading Archwood Sapling Blazing Archwood Sapling Vexing Archwood Sapling 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 34 17 13 13 12 11 11 11 11 11 11 11 9 3 3 3 1 0.5 0.5 0.5 0.5 Netherite Glow Berries Small Dripleaf Big Dripleaf Azalea Oak Sapling Mangrove Propagule Spruce Sapling Birch Sapling Jungle Sapling Dark Oak Sapling Acacia Sapling Cherry Sapling Spore Blossom Flashing Archwood Sapling Menril Sapling Growing Edelwood Sourceberry Blazing Archwood Sapling Vexing Archwood Sapling Cascading Archwood Sapling Flourishing Archwood Sapling 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 41.5 19.5 15 13 13 11 11 11 11 11 11 11 10.5 4 4 4 1 0.5 0.5 0.5 0.5 Block Mesh Drops Quantity Chance % Sand String Flint Iron Nugget Cactus Kelp Dead Bush Sea Pickle Certus Quartz Crystal Charged Certus Quartz Crystal 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 20 13 13 10 8 5 3 0.5 Flint Flint Iron Nugget Random Pottery Sherd Certus Quartz Crystal Dead Bush Charged Certus Quartz Crystal 0-2 0-1 0-1 0-1 0-1 0-1 Avg. Output: 0.4 16 4 4 3 0.5 Iron Flint Iron Nugget Fluorite Cactus Black Quartz Dead Bush Kelp Certus Quartz Crystal Prismarine Shard Prismarine Crystals Sea Pickle Charged Certus Quartz Crystal 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 23 18 15 13 10 8 7 6 6 6 3 1.25 Gold Flint Iron Nugget Fluorite Black Quartz Cactus Prismarine Shard Prismarine Crystals Certus Quartz Crystal Dead Bush Kelp Raw Gold Sea Pickle Random Armor Trim Charged Certus Quartz Crystal 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 18 16 15 11 10 8 8 7 6 5 4 3 2 1.5 Diamond Flint Iron Nugget Fluorite Cactus Black Quartz Prismarine Shard Certus Quartz Crystal Prismarine Crystals Kelp Uraninite Charged Certus Quartz Crystal Allthemodium Nugget 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 23 22 15 12 11 9 9 9 7.5 7 2 1 Netherite Flint Fluorite Iron Nugget Black Quartz Uraninite Cactus Prismarine Shard Prismarine Crystals Kelp Certus Quartz Crystal Sea Pickle Allthemodium Nugget Charged Certus Quartz Crystal 0-2 0-2 0-1 0-2 0-2 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 Avg. Output: 0.46 Avg. Output: 0.24 23 Avg. Output: 0.22 Avg. Output: 0.16 15 12 12 10 9.5 7 6 3.5 Block Mesh Drops Quantity Chance % Red Sand String Cactus Redstone Dust Dead Bush Raw Gold 0-1 0-1 0-1 0-1 12 8 7 3 Flint Cactus Redstone Dust Dead Bush Raw Gold 0-1 0-1 0-1 0-1 12 9 7 4 Iron Cactus Redstone Dust Dead Bush Raw Gold 0-1 0-1 0-1 0-1 12 11 7 6 Gold Cactus Raw Gold Dead Bush Redstone Dust 0-1 0-1 0-1 0-1 12 11 7 7 Diamond Redstone Dust Cactus Raw Gold Dead Bush 0-1 0-1 0-1 0-1 14 10 8 3 Netherite Redstone Dust Cactus Raw Gold 0-1 0-1 0-1 17 12 10 Block Mesh Drops Quantity Chance % Dust String Bone Meal Gunpowder Certus Quartz Dust Sky Stone Dust Grains of Infinity Redstone Dust Glowstone Dust Blaze Powder 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 10 10 6 6 6 6 4 3 Flint Gunpowder Bone Meal Redstone Dust Sky Stone Dust Glowstone Dust Certus Quartz Dust Grains of Infinity Light Xychorium Gem Red Xychorium Gem Green Xychorium Gem Dark Xychorium Gem Blue Xychorium Gem Blaze Powder 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 11 11 9 7 7 7 7 4 4 4 4 4 4 Iron Salt Sulfur Gunpowder Bone Meal Redstone Dust Glowstone Dust Grains of Infinity Certus Quartz Dust Sky Stone Dust Iron Nugget Green Xychorium Gem Blue Xychorium Gem Red Xychorium Gem Dark Xychorium Gem Blaze Powder Light Xychorium Gem Arcane Crystal 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 15 15 13 12 10 9 9 7.5 7.5 6 5 5 5 5 5 5 5 Gold Salt Sulfur Gunpowder Redstone Dust Glowstone Dust Grains of Infinity Bone Meal Certus Quartz Dust Sky Stone Dust Blaze Powder Arcane Crystal Raw Gold 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 15 15 13 12 11 11 11 8 8 6 5 2 Diamond Sulfur Salt Gunpowder Redstone Dust Grains of Infinity Glowstone Dust Certus Quartz Dust Sky Stone Dust Bone Meal Green Xychorium Gem Red Xychorium Gem Light Xychorium Gem Dark Xychorium Gem Arcane Crystal Blue Xychorium Gem Blaze Powder 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 15 15 14 12 12 11 10 10 10 6 6 6 6 6 6 6 Netherite Sulfur Salt Glowstone Dust Gunpowder Redstone Dust Grains of Infinity Bone Meal Sky Stone Dust Certus Quartz Dust Blaze Powder Dark Xychorium Gem Light Xychorium Gem Iron Nugget Arcane Crystal Green Xychorium Gem Red Xychorium Gem Blue Xychorium Gem 0-2 0-2 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 0-1 Avg. Output: 0.24 Avg. Output: 0.24 15 14 14 13.5 13 11 11 10 8 8 8 8 8 8 8 Introduction Introduction Description             Stoneblock 4 Guides and Tutorials for Stoneblock 4! Introduction | Stoneblock 4 sb4.siriusmc.net Version · 1.16.0 Getting started in Stoneblock 4 on SiriusMC? This guide covers everything you need to know, from choosing your starting base to crafting hammers, crooks, and brushes to begin gathering resources.   Stoneblock 4 is a skyblock-style modpack where you start in the middle of your own dimension, surrounded by stone. Rather than punching trees, you will be breaking stone into pebbles, converting materials through hammering and brushing, and building up your base from just a small hole deep within the dimension's core. This guide will walk you through your first steps to getting started on SiriusMC's version of Stoneblock 4. The Echo of Guidance and Creating Your Base When you first join the server you will spawn at a dedicated spawn point. Ahead of you is the Echo of Guidance , an NPC you must interact with before you can access your dimension. Walk over to them and right-click to open the dialogue GUI. After reading, or listening through an audio button, you will notice at the bottom there is a Complete Stage button. Press this button to unlock access to the "Getting Started" chapter in your quest book, and to access the World Selection Portal. Head up the stairs behind the Echo and walk through the large portal at the far end. Here you can choose which type of starting base you would like. Once selected, you will be taken to your dimension and can begin your adventure. After completing the quest Initialization , you can purchase a Quest Book from the Echo of Guidance for 1 coin. Alternatively, it can be found in the top-left corner of your inventory screen at any time. Base Types There are 6 different types of bases you can start with, with varying difficulties: A dark and eerie blackout zone A small area covered with Black AntiBlocks. The player is unable to see anything. Extreme   A dark and mysterious cave A small area similar to the blackout zone, but with a single torch to prevent mob spawning. Hard   A vibrant and colorful cherry tree A larger lit area featuring a custom-built tree with cherry leaves, grass, moss, and mud blocks. Medium   A ruined pre-industrial complex Stone brick pillars with spruce wood platforms, ladders, and torches to prevent mob spawning. Medium   A rugged and resilient tuff cave Walls of tuff, cobblestone, and moss with braziers and cobblestone staircases. Medium   A lush and warm mangrove cave Mangrove trees, a lily pad pond, braziers for lighting, and several types of stone. Recommended for new players. Easy Getting Started In Stoneblock 4, stone replaces wood as the primary crafting material. You can craft stone crafting tables, stone sticks, and stone tools using the same recipes you would normally use for their wooden equivalents. Start by breaking stone with your fists to collect pebbles. Each stone block you break will drop between 1 and 3 pebbles. You can then combine 4 pebbles together to craft 1 cobblestone, this will act as your wood equivalent for now. You make a stone crafting table using 4 cobblestone, or stone sticks using two cobblestone to help you get started. Crafting and Using Hammers, Brushes and Crooks Next you will need some specialised tools to progress, these include hammers, crooks, and brushes. There are two different types of hammers, ones from the mod FTB Stuff & Things allows you to transform blocks into different blocks, the hammers from the mod Just Hammers allows you to break several blocks at once, stone crooks can be used on different blocks to gain materials associated with them, and brushes allow you to brush blocks for essential items. Hammers Using stone sticks and cobblestone you can craft a Stone Hammer from the mod FTB Stuff & Things. These types of hammers break down blocks into different ones, forming the core of your early resource chain: Cobblestone ⮕ Gravel ⮕ Dirt ⮕ Sand ⮕ Dust You can also use hammers from the Just Hammers mod, these allow you to break blocks in certain patterns, at the start it will be in a 3x3x1 pattern, but you can upgrade these hammers to break in a 3x3x3, 5x5x1, 5x5x3, or 5x5x5 pattern. To make one of these hammers you will need to smelt cobblestone into stone, and use wooden sticks instead of stone sticks. Stone Crook Craft a Crook using 4 stone sticks. The crook is used to break blocks into a variety of different items. For example, using a crook on dirt can yield a range of saplings, using it on sand will yield a bunch of different crops, ranging from sugarcane, cactus, kelp and bamboo, all the way to Demon's Dream seeds, cocoa seeds, and canola seeds. It is an essential tool for generating resources early on. Brushes Brushes are your main source of material gathering, these are what allow for you to get various ores, seeds, and gems. However, to gather better materials you will need to increase your Unearther level, this is done by completing quests that have the level up icon in their rewards. The type of brush you use doesn't change the items blocks drop, however, it can help the process be less tedious. The first brush you will get is the Crude Brush, made using a wooden stick, a pebble, and a piece of straw, it's good, but it will only brush 128 blocks before breaking. As you gather more materials you will be able to upgrade your brushes: Crude Brush ⮕ 128 blocks Brush ⮕ 384 blocks Reinforced Brush ⮕ 1,152 blocks Unbreakable Brush ⮕ infinite blocks How to Upgrade Brushes Upgrading brushes is a huge quality of life improvement, especially when mass brushing or using Unearthers. Better brushes last longer, reducing how often you need to craft replacements. Each tier requires progressively better materials, but all are achievable in early to mid-game. From Crude Brushes To Brushes Brushes, also known as "regular brushes" are crafted using 1x feather, 1x copper ingot, and 1x wooden stick . It has a durability of 384 blocks, three times as long as the Crude Brush. From Brushes To Reinforced Brushes The Reinforced Brush is made in a smithing table using 1x brush, 1x diamond, and 1x smithing template . It has a durability of 1,152 blocks, three times as long as the "Regular" Brush. Diamonds can be obtained by brushing gravel once you reach Unearther Level 3. Smithing templates can be crafted using 4x stone, 2x gem-fused slates, and 1x mysterious scrap metal , or purchased from the Echo of Guidance for 10 coins after completing Unknowing - Task 3. From Reinforced Brushes To Unbreakable Brushes Unbreakable brushes are the best tier of brush you can get. These brushes have unlimited durability, but cost a lot more than the previous brushes. The materials you need to craft an unbreakable brush are 2x netherite scrap, and 1x reinforced brush. In addition to the base materials you will need, you also have to have upgraded your World Engine to contain either: 1. 2x Sourcestone and 64x World Engine Machine Block (Ars Nouvaeu Pathway) 2. 20x Shadow Casing, 64x World Engine Machine Block (Create Pathway) Using the Ars Pathway: When using the Ars Nouvaeu pathway you will need to supply the World Engine with Source. This can only be done once you have completed the "Meet The Magician" quest line from the quest chapter Tier 1: Foundation. You must have a minimum of 1,000 Source in the World Engine for the cores to begin crafting. Using the Create Pathway: When using the Create pathway you will need to supply the World Engine with kinetic energy. This can only be done once you have completed the "Meet The Machinist" quest line from the quest chapter Tier 1: Foundation. You must have a minimum of 32 rotations per minute (RPM) before the cores will begin crafting. Note: The stress impact during crafting is 16x RPM Now that you have your core tools and understand the basic resource loop, you are ready to start making your base into a fully fledged home. The next steps are growing your first trees and getting a water source set up, if you haven't chosen a base with water and trees already on it, and eventually automating your brushing and hammering to free up your time for bigger projects. Check out our other guides for more information about Stoneblock 4! To install Stoneblock 4 and learn more about the server and scheduled restarts, visit the Stoneblock 4 Server Card . It is recommended to allocate between 8GB and 10GB of RAM for Stoneblock 4. SiriusMC bans certain items to protect server performance, the in-game economy, and claimed player bases. Use /banneditems in-game to see the full list of banned items on the server, or expand the Banned Items list below. Banned Items ▼ Item-based chunk loaders Watch of Flowing Time Nuke Ice Bomb Paradox Machine Infinity Nuke Harvest Goddess Band Dimensional Stabilizer Advanced Time Wand Time Twister Spatial Anchor Ticker Time Sand Pouch Time Wand Confiscation Module Upgrade Anchor ItemStack Insert Transfer Label ItemStack Extract Transfer Label FluidStack Insert Transfer Label FluidStack Extract Transfer Label Ready to Play? Open Minecraft, select Multiplayer, and add a new server with the address below. sb4.siriusmc.net Installation guide Server rules Join Discord Guide Automation Guide Set up cobble generators, auto hammers, and Unearthers to automate your resource chain. Boss Guide Mighty Ender Chicken Defeat this boss to keep progressing, learn how to summon and defeat it. Boss Guide Chesed The first major boss. Learn how to defeat it and what drops you can earn. Automation Guide | Stoneblock 4 At the beginning in Stoneblock 4 you'll be manually gathering resources through mining, hammering and brushing blocks. But, as you progress you'll unlock a multiblock called an Unearther, and machines called Cobble Generators, and Auto Hammers. This guide will take you through how to unlock them, how they work, and how to set them up. Unearthers Unearthers are 3x3x3 structures that allow you to use villagers to automate the brushing process. The structure is crafted using 5 tinted glass and 3 polished deepslate slabs, and you only need one Unearther block to build it. To operate an Unearther you will need the following: A Villager Worker Token from an employed villager A brush Blocks to brush Food (optional, but increases brushing speed) Step 1: Getting a Villager First, complete the quest Chronon Generator in the Getting Started chapter. This rewards you with Dreadful Dirt , which causes hostile mobs to spawn on it more frequently than usual. Place it in a dark area to allow a zombie villager to spawn. Next, complete Unknowing Task 3 from the Echo of Guidance to obtain the Ender Lead . Use it to pick up the zombie villager that spawns on the Dreadful Dirt. Step 2: Healing the Zombie Villager Take the zombie villager to the Healing Spring , located to the north of your base's spawn point. Open your map with M to find it; it appears as a colourful circle on the map. Place the zombie villager down inside the Healing Spring, and it will begin converting into a regular villager. Step 3: Crafting the Echo Encoder Head to the World Engine and craft an Echo Encoder . You will need the following materials: Amethyst Resonance Charm: Crafted from 1 amethyst shard (obtained from the Healing Spring) and 4 leather (from killing cows or smelting rotten flesh on a campfire). Iron Stick: Place 1 iron ingot in the top-right corner of the crafting table, with two wooden sticks diagonally below it. Place the Amethyst Resonance Charm and Iron Stick into the World Engine. It will engage one of its cores and begin crafting the Echo Encoder. Step 4: Employing a Villager With the Echo Encoder in hand, you can convert villagers into Worker Tokens. There are three Worker Token types that work in the Unearther, each requiring a specific workstation: Archeologist | Workstation: Decorative Pot | Brushes: Dirt, Dust, Mud, Sand Geologist | Workstation: Salvaging Table | Brushes: Gravel, Soul Sand, Crushed Kivi Dimensionalist | Workstation: Resonanz Engineering Block | Brushes: Netherrack, End Stone, Otherrock Place down the workstation for the worker type you need, then place the villager nearby, and they will take on that job role. Once employed, use the Echo Encoder on the villager to pick them up as a Worker Token. Step 5: Setting Up the Unearther Insert the Worker Token into the Unearther along with a brush and the blocks you want brushed. The villager will begin brushing automatically. To fully automate the process, connect a chest filled with brushable blocks, brushes (unless using an Unbreakable Brush), and optionally food to increase speed. Use item pipes to feed items into the Unearther from the chest. It is strongly recommended to use Mekanism Logistical Transporters as your item pipes. They can pull multiple different item types from the same chest simultaneously. Opaque Item Pipes from Oritech Machines will only extract the first item type in the chest and will ignore the rest. Auto Hammers and Cobble Generators Once you have a handle on manually hammering and brushing, the next step is automating the process. This guide covers setting up a Stone Cobble Generator and chaining it into an Auto Hammer to produce resources passively. Step 1: The Stone Cobble Generator Craft a Stone Cobble Generator using 6 compressed stone blocks, 1 lava bucket, 1 water bucket, and 1 glass. Once placed, it will automatically generate 1 cobblestone per tick. The Stone Cobble Generator will generate 1 cobblestone per tick, but can be upgraded to iron, gold, diamond, and netherite versions by placing the generator into a casting basin, and pouring the corresponding molten ore on top of it, for example, to turn the Stone Cobble Generator into an Iron Cobble Generator you will pour molten iron onto it whilst it is inside a casting basin. Step 2: Collecting the Cobblestone Place an inventory directly on top of the generator to collect the cobblestone it produces, these can be chests, barrels, or drawers. There are a couple of things to keep in mind: Stone Chests from the Stone Chest mod do not work with the generator. Compacting Drawers from Functional Storage must have a piece of cobblestone manually placed inside them before they will begin collecting from the generator. Step 3: Piping into the Auto Hammer Now you need item pipes to move the cobblestone into the Auto Hammer, when starting out you can use the Opaque Item Pipes from Oritech Machines or Item Pipes from Pipez, however it is recommended to use Logistical Transporters, which are Mekanism's version of item pipes. Several options are available: Opaque Item Pipes from Oritech Machines: a good early option Item Pipes from Pipez: another early game alternative Logistical Transporters from Mekanism: recommended for the best performance and reliability Step 4: Chaining Auto Hammers Auto Hammers can be chained together to convert cobblestone all the way down the conversion chain, into dust, in a single pass. The number of hammers you need depends on the output you are after. For example, to produce sand for brushing into gold chunks, you would chain 3 Auto Hammers together: Cobblestone ⮕ Gravel ⮕ Dirt ⮕ Sand Introduction Introduction An introduction into Stoneblock 4, including how to get started and what mods are featured. Boss Guide Mighty Ender Chicken Defeat this boss to keep progressing, learn how to summon and defeat it. Boss Guide Chesed The first major boss. Learn how to defeat it and what drops you can earn. Boss Guide (Chesed) | Stoneblock 4 Chesed is a powerful boss that cannot be damaged directly. You must use the environment and mechanics of the arena to defeat it. A diamond axe is not just recommended; it is essential. All damage from Chesed ignores resistances, and the arena cannot be easily escaped from. Walkthrough Phase 1 A diamond axe is more than just recommended for defeating Chesed, it is essential. You cannot damage Chesed directly and must use your surroundings to deal damage to it, making the diamond axe the best early game weapon for this purpose. With the diamond axe you can disable the Chesed Monoliths. Chesed Monoliths have 50HP each, and you'll know when they've been disabled because they stop spinning. This is particularly important, because during the ability "Tenebrae Aeternae" Chesed drains power from the monoliths and uses it to unleash a lightning strike that damages everyone in the arena, and the amount of damage given depends on how many monoliths are in an active state. Deactivated monoliths become active again after this ability ends. To defeat Chesed, you'll need to wait for the Crystals phase. This is when blue crystals will appear in the corners of the arena. Following this, Chesed activates the "Lightning Ray" ability that follows the player's movement. While charging the attack, Chesed tries to anticipate the player's movements, and aims slightly beyond the target's movement direction, and stops aiming seconds before releasing the lightning ray. Using your axe, break one of the blue crystals from the "Crystals" ability, and then find a Lightning Ray Reflector at the far sides of the arena. You'll notice when you approach one with the Energized II effect, it will rise from the ground and glow blue. And, if aimed correctly, means that when Chesed fires a lightning ray, it will reflect from the Reflector and hit Chesed, dealing 1 point of damage. Phase 2 (below 50% HP) When Chesed drops below 50% HP it enters its second phase, causing the Monoliths to regenerate with an additional 50 HP, bringing them to 100 HP each. Same as in phase 1, you will need to destroy them again to ensure that during the ability "Tenebrae Aeternae" you are not taking significant damage. Then you can wait again for the Crystals and Lightning Ray phase, and damage Chesed in the same way you did in phase 1. Abilities Passive Mightiness Chesed cannot be hurt directly, and its arena cannot be easily escaped from. All damage it inflicts ignores resistances. Gives all combatants Night Vision while alive. If a player looks away from Chesed, they are inflicted with Chesed Gaze. Second phase begins when HP drops below 50%. Electrified Air The air above Chesed crackles with power. Any entity that interacts with it takes damage. Monoliths Spawns 4 monoliths when summoned. Monoliths deactivate upon death and cannot be damaged further. Gain an additional 50 HP in second phase. Crystals Cast before the lightning ray attack. Destroys all existing crystals then summons 1 on each side of the battlefield. If a player destroys a crystal, they become Energized II. Active Block Barrage Tears out blocks from the earth and hurls them at the target. Earthquake Slams the earth, emitting a shockwave and lightnings that travel outward from Chesed's position. During second phase, more lightnings are summoned and they move faster. Tempest Core Releases ball lightnings that travel outward from Chesed. These cannot be reflected. Rolling Thunder Rolls around the arena damaging and knocking back anyone in its path. During second phase, leaves a fire trail behind. Rockfall Fires a lightning beam at the ceiling causing it to crumble, while summoning lightnings around all combatants. During second phase the frequency and quantity of lightnings are increased. Kinetic Field (second phase only) Traps players in a kinetic field that prevents escape. Periodically summons lightnings inside all active kinetic fields. Drops Lightning Core A core that Chesed draws its power from, and can be applied to any weapon by using a crafting table. When attacking entities with a weapon that is enhanced with a Lightning Core there is a 33% chance to strike the target with Chesed lightning, summoning a lightning bolt that will deal 100% of the weapons damage whilst also inflicting the Shocked effect on the target. The Shocked effect reduces the target's outgoing damage by 25% for 200 ticks (10 seconds) Phase Sphere The Phase Sphere allows you phase through blocks at high speed for 200 ticks (10 seconds), with a 100 tick (5 second) cooldown before you can use it again. However, you are only immune to suffocating inside blocks, and mobs can still damage you while phasing. So, it is recommended to use this as a mobility and traversal tool, and not to escape from combat. Chesed Trophy A trophy of Chesed that you can place down to showcase your heroic deeds in defeating this boss. Introduction Introduction An introduction into Stoneblock 4, including how to get started and what mods are featured. Guide Automation Guide Set up cobble generators, auto hammers, and Unearthers to automate your resource chain. Boss Guide Mighty Ender Chicken Defeat this boss to keep progressing, learn how to summon and defeat it. Boss Guide (Mighty Ender Chicken) | Stoneblock 4 The Mighty Ender Chicken is a powerful boss found in the End rings, with several highly dangerous abilities at its disposal, and resembling a huge enderman-style chicken with a zombie on its back. It must be summoned using a specific item and can only be damaged through removing its shield mechanic. Finding and Summoning The Mighty Ender Chicken can be found in the north and south parts of the End ring. To summon it, you will need to locate a Dislocator Receptacle from the mod Draconic Evolution, then use a Mighty Ender Chicken Egg on it. The Mighty Ender Chicken Egg is crafted using the following materials: 4 Dimensional Shard Gems 4 Ender Pearls 1 Dark Matter Once summoned, the chicken will grow from a regular sized chicken into a giant one and will be protected by a shield that grants it full immunity to damage. To break the shield you must hit the Mighty Ender Chicken 4 times with the Chicken Stick to deactivate the shield before you can deal any damage to it. Once the shield has been deactivated you have 30 seconds to damage it, after 30 seconds the shield regenerates, and you must deactivate it again to continue damaging it. Abilities Spinning Attack Generates a charging up sound before spinning around and shooting out Dragon Eggs that explode on impact. Clearing an Area Lets out a cry and quickly moves around the arena, breaking any blocks in its path. Forcefield Retaliate Regenerates its shield after 30 seconds. When this happens you will need to hit it with the Chicken Stick again to deactivate it. Clearing away Entities If it senses entities nearby it may begin flapping its wings to blow them away from it. Drops 1x Dragon Egg 6x - 10x Dragonskin Introduction Introduction An introduction into Stoneblock 4, including how to get started and what mods are featured. Guide Automation Guide Set up cobble generators, auto hammers, and Unearthers to automate your resource chain. Boss Guide Chesed The first major boss. Learn how to defeat it and what drops you can earn. Boss Guide (Malkuth) | Stoneblock 4 Malkuth is a powerful boss found in the Void ring, also known as the Void Chasms. The Qliphoth of Malkuth, a benevolent king who ruled over a once-prosperous land, whose blind, excessive generosity became his kingdom's demise. Players cannot directly damage Malkuth and must instead use cannons to fight him on equal ground. Locating and Summoning Malkuth Malkuth is located in the Void ring, also known as the Void Chasms. Once you have found the arena, you can summon him directly from the Boss Spawner, the two swords in the ground, without any summoning requirements. The Fight When getting close to the arena the player's crosshair will have either an orange swirling circle, or a blue swirling circle around it, indicating that the player is currently vulnerable to either Fire or Ice damage. This also means the player has a 100% damage reduction against the opposite type. Malkuth cannot be directly damaged by a player. The only way to deal damage is by using the cannons on the players' side of the arena. Only the cannon that corresponds to the player's current weakness can be used, for example, blue for Ice damage and orange for Fire damage. Malkuth will periodically jump onto the lava side of the arena, making himself vulnerable. When he does, fire the cannon that corresponds to your current weakness to damage him. Once Malkuth is at half health the fight enters Phase 2, where crystals will appear out of the ground in the arena. When one of these crystals is active the corresponding cannon will be unable to be used. To destroy these crystals Malkuth must hit them with the opposite damage type from a slash attack. To get Malkuth to return to the players' side of the arena, move near the lava side to prompt him to jump back. Flying over to the lava side of the arena will cause instant death. Malkuth's Marks All combatants receive a Mark of a Knight at the start of the boss fight. If a combatant leaves the arena before the fight ends, they will be instantly killed in seconds, and the Mark of a Knight transforms into a Mark of a Coward . Stepping back into the arena with a Mark of a Coward will change it back to a Mark of a Knight. Abilities Divine Armor Malkuth wields impenetrable armor, capable of neglecting any damage. Fire and Ice While in the arena, combatants may be weak to Fire or Ice. Malkuth's abilities deal three types of damage: Basic (regular damage), Fire (makes targets weaker to Fire damage, deals reduced damage to targets weak to Ice), and Ice (makes targets weaker to Ice damage, deals reduced damage to targets weak to Fire). Fair Duel Combatants can use two cannons on their side to fight on equal ground with Malkuth. Right-click a cannon to fire a shot. Combatants can only use the cannon of the type they are currently weak to. After firing a shot, the cannon becomes unusable until the next use of Cannonade. Knights Duty During the boss fight all combatants receive Mark of a Knight. When a combatant escapes the arena before the fight ends, Mark of a Knight transforms into Mark of a Coward. When a combatant with Mark of a Coward steps into the arena once again, it changes back to Mark of a Knight. Slashes Charges one of his swords and releases an aerial slash traveling towards the target. The damage type of the slash is based on the sword that was charged. This slash is capable of slicing through crystals. Cannonade Malkuth jumps on the wall behind him and orders his cannons to fire devastating shots at the target. When this ability is cast, combatants' cannons can be used once again, unless they are broken. Second phase: Malkuth orders his cannons to break the cannons on the combatants' side. Arcslash Malkuth charges up his swords and releases aerial slashes in arcs, covering the whole arena. Boulder Volley Malkuth tears up boulders from the earth, imbues them with his magic, and hurls them at the player. Impaling Doom Malkuth slams the earth, releasing either Fire or Ice spikes that travel in the slam direction. When colliding with combatants, those spikes hurl them up into the air. Earthshatter Malkuth leaps to the target and crushes the earth, hurling everyone caught in the attack into the air. During the second phase, if there are broken cannons on the combatants' side, spawns a special crystal at the attack location that is capable of repairing cannons. Chainpunch Malkuth pulls every combatant who was in the air and punches them with overwhelming force. Tsars Wrath Malkuth summons two giant swords and orders them to slam the ground with devastating force. Second phase: Also fires his cannons before the attack lands. Hellshaper Malkuth slams the earth, summoning floating islands, hurling everyone into the air and rendering the floor impossible to walk on. Launches fireballs at these islands thereafter. Drops Fire and Ice Core The core of Malkuth. Can be attached to any item that has durability to summon Malkuth fireballs. Use an item to release a fireball that deals a percentage of item damage and ignites targets. Crouch while using an item to release an iceball that slows targets instead. Emberfrost Gauntlet In right hand: acts as a grappling hook for blocks, casting Malkuth's crush attack at the grapple position. If used on the ground while facing downwards, propels the user up into the air. In left hand: acts as a grappling hook for entities, making the user automatically attack the target before knocking them back. Combo: using the item in the left hand and then switching it to the right hand resets its cooldown. Malkuth Trophy A trophy of Malkuth to showcase your heroic deeds. Introduction Introduction An introduction into Stoneblock 4, including how to get started and what mods are featured. Guide Automation Guide Set up cobble generators, auto hammers, and Unearthers to automate your resource chain. Boss Guide Chesed The first major boss. Learn how to defeat it and what drops you can earn. Malum Guide | Stoneblock 4 Malum is a magic mod in FTB Stoneblock 4 centred around Spirit Arcana, derived from the souls of both the living and the undead. Players harvest spirits from slain mobs, use them to fuel a growing arsenal of crafting stations, and progress through an open-ended codex toward powerful magical equipment and unique world-altering rituals. As one of the primary magic mods in Stoneblock 4, Malum ties into several questline milestones and is a core part of mid-to-late game progression. Getting Started Encyclopedia Arcana Your first step is obtaining the Encyclopedia Arcana , Malum's in-game codex. The book is crafted using 1 vanilla book, and 1 Refined Soulstone. Refined Soulstone can be obtained by smelting Raw Soulstone, obtainable from the Echo of The Magician's shop for 10 coins, or by throwing any raw ore into The Weeping Well . Spirit Altar and Pedestals Once you have the book, your next priority is acquiring Runewood to be able to make the Spirit Altar and Runewood Item Pedestals . There are two different types of Runewood trees, regular, and Azure, but both give the same type of Runewood logs. Azure Runewood trees are the easiest to come by and can be found at Weeping Wells, whereas regular Runewood trees can be found at an Arcane Grove located near the coordinates x:512, z:512. The Spirit Altar is crafted using 4 Runewood Planks, 2 Gold Ingots, and 1 Refined Soulstone; and the Runewood Item Pedestals are crafted using 6 Runewood slabs, and 1 Runewood plank. Scythes Now that the Spirit Altar is ready you need to gather souls used for crafting. To do this you will need to craft a Crude Scythe using 2 sticks, 3 Iron Ingots, and 1 Refined Soulstone. Scythes are the primary spirit-harvesting tool, they are slow but deal significant area damage with enhanced sweep attacks. The entry-level weapon is the Crude Scythe, but after obtaining spirits you can use it in Spirit Infusion to create the Soulstained Steel Scythe , which needs 16 Earthen Spirits, 8 Wicked and Arcane spirits, 4 Soulstained Steel Ingots, 2 Hex Ash, and 4 Refined Soulstones. Spirit Harvesting Spirits are the core crafting components of Malum. They are released when a mob is killed by a scythe. Spirits come in several types, each associated with different mobs and uses. Below are two tables showing what mobs drop Primary Arcana spirits and Elemental Arcana spirits. This list includes common mobs, if you want an exhaustive list of what spirits mobs drop see the  Exhaustive Spirit List below. Primary Arcana Spirit Type Common Sources Sacred (Innocent) Sheep, Pigs, Cows, Chicken Wicked (Malicious) Zombies, Skeletons, Witch, Wither Skeleton Arcane (Fundamental) Witches, Skeletons, Blaze, Enderman Elemental Arcana Spirit Type Common Sources Aerial (Swift) Chickens, Bees, Rabbit, Spider Aqueous (Malleable) Cod, Squids, Salmon, Slime Earthen (Steady) Cows, Iron Golem, Mooshroom, Sheep Eldritch (Esoteric) Enderman, Endermite, Warden, Ender Chicken Infernal (Radiant) Blaze, Creeper, Ghast, Magma Cube Collected spirits can be stored in  Spirit Jars and used as ingredients in Spirit Infusion crafting systems. Mobs must spawn "naturally" to be able to collect their souls. It is recommended to use  Dreadful Dirt and not  Spawners . Exhaustive Spirit List ▼ Primary Arcana Spirit Type Common Sources Sacred (Innocent) Allay Armadillo Axolotl Bat Bee Camel Cat Chicken Cow Dolphin Fluid Cow Fox Frog Glow Squid Guardian Horse Iron Golem Ocelot Panda Parrot Pigs Polar Bear Rabbit Sheep Sniffer Squid Strider Tadpole Villagers Wandering Trader Wolf Wicked (Malicious) Bogged Bulwark Cave Spider Commando Drowned Evoker Fusilier Goat Guardian Husk Llama Mossback Goliath Phantom Piglin Piglin Brute Pillager Plunderer Pufferfish Ravager Riftling Observer Shadow Beast Silverfish Skeleton Horse Skeleton Sludgeling Spider Stray Trader Llama Vindicator Witch Wither Skeleton Zoglin Zombie Zombie Horse Zombie Villager Zombified Piglin Arcane (Fundamental) Blaze Bogged Breeze Enderman Evoker Ghast Glow Squid Magma Cube Mooshroom Phantom Shulker Skeleton Horse Skeleton Slime Stray Strider Vex Wandering Trader Wither Skeleton Witch Elemental Arcana Spirit Type Common Sources Aerial (Swift) Bat Bee Breeze Cat Cave Spider Chicken Donkey Fox Ghast Horse Llama Mule Ocelot Parrot Phantom Rabbit Skeleton Horse Spider Stray Trader Llama Vex Zombie Horse Aqueous (Malleable) Axolotl Cod Dolphin Drowned Elder Guardian Ghast Glow Squid Guardian Polar Bear Pufferfish Salmon Slime Snow Golem Squids Tadpole Tropical Fish Turtle Earthen (Steady) Armadillo Bogged Cow Donkey Fox Hoglin Horse Iron Golem Llama Mooshroom Mule Panda Polar Bear Sheep Silverfish Trader Llama Tropical Fish Zoglin Zombie Zombie Horse Zombie Villager Eldritch (Esoteric) Abyssal Sludge Abyssal Winged Corrosive Craig Elder Guardian Ender Chicken Enderman Endermite Evoker Malkuth Warrior Ravager Rift Demon Rift Minotaur Shulker Tentacled Horror Warden Infernal (Radiant) Blaze Creeper Ghast Hoglin Husk Magma Cube Piglin Piglin Brute Strider Wither Skeleton Zoglin Zombified Piglin Spirit Infusion Spirit Infusion is the central crafting system of Malum. It takes place at the  Spirit Altar , which functions as an arcane workbench. Items are placed on the altar surrounded by Item Pedestals containing the required ingredients, and specific spirits are consumed to complete the process. The recipe for each infusion is viewable in JEI. As you progress, more complex infusions become available, requiring rarer spirits and additional ingredient arrangements. Spirit Infusion is used to produce most of Malum's key materials and equipment, including  Soul Stained Steel . Equipment Soulstained Armour Soulstained Steel is the main mid-game metal introduced by Malum. It is produced through Spirit Infusion and used to craft armour, tools, and weapons. Soulstained Steel Armour provides substantial damage absorption, approximately 60% at a full set. Soulstained Steel tools deal magic damage, which pierces a portion of enemy armour value. To craft Soulstained Steel you will need 3 Wicked Spirits, 1 Earthen and Arcane Spirit, 4 Refined Soulstone, and 1 Iron Ingot. Soulhunter Armour An alternative armour set oriented toward offensive magic builds. Where Soulstained Steel focuses on defence, Soulhunter Armour increases the magic damage you deal, giving you 60% Magic Proficiency and 40% Spell Power for a full set. Instead of using Soulstained Steel Ingots, you will be using Soulwoven Silk as the main crafting component. To craft Soulwoven Silk you will need 3 Aerial and Earthen Spirits, 2 String, and 2 Wool. Malignant Stronghold Armour A late-game armour set with a unique defensive mechanic called Malignant Conversion . Rather than reducing damage, Malignant Conversion completely nullifies incoming magic damage up to a threshold, which refills as the armour absorbs hits. Each piece grants 25% Magic Resistance in addition to the 25% Malignant Conversion mechanic. This is the strongest defensive option Malum offers and uses Malignant Pewter Plating as its main crafting component. To craft Malignant Pewter Plating you need 4 Malignant Pewter Nuggets, and 1 Malignant Pewter Ingot. The Tyrving The Tyrving is a sword and one of Malum's signature weapons. It is crafted via Spirit Infusion at a later stage of progression. It deals magic damage with prominent particle effects during use. The Tyrving cannot sweep attack. Totem Magic Totems are constructed by etching  Spirit Runes onto Runewood logs and placing them on a Totem Base . The combination of rune types used determines which ritual effect the totem produces. Totems can affect a radius of blocks around them or apply aura effects to nearby players, depending on the rite. Each spirit type enables different rites, for example Earthen rites weave a Bound Rite Locus, the Locus can: Rite of Destruction : Attempt to break blocks where it travels Rite of Creation : Place Cobblestone when it travels Rite of The Soul Ward : Provides damage reduction, which increases if the player isn't wearing armour Rite of The Oaken Might : Provides damage increase, which increases if the player isn't holding anything The Encyclopedia Arcana lists the available rites in detail. Runeworking (Curios) Runeworking is focused around trinkets, also known as Curios. There are 6 types of Curios that can be crafted: Brooches Belts Geas Necklaces Rings Runes Brooches There are 4 types of brooches: Gluttonous Brooch / Elaborate Brooch Exchanges 1 Necklace slot for 1 Belt slot. Glass Brooch / Runic Brooch Exchanges a Ring slot for 2 Rune slots. Belts There are 2 types of belts: Belt of the Prospector Explosions are enchanted with Fortune III (3), and collecting precious materials sometimes grants Avarice . Avarice increases the player's Fortune enchantment to the maximum level temporarily. Belt of the Starved Spirit collection generates Gluttony. Gluttony increases the player's magic damage, but drains hunger in return. Geas There are 6 types of geas. Each of these give negative effects as well as strong positive effects, the negative effects are listed below the positive effects. Pact of Reciprocation Dealing magic damage generates Soul Ward, additionally the player's Soul Ward capacity is increased significantly, as well as Soul Ward gain, which is doubled. Natural Soul Ward regeneration is disabled. Pact of Rune Exploitation Gives the player an additional 2 Rune slots. Each rune that is equipped will reduce the player's healing, armour, armour toughness, and magic resistance by 5%. Pact of the Profane Glutton Increases Scythe Proficiency significantly by turning Gluttony into Desperate Need (Desperate Need increases Scythe Proficiency significantly); additionally enables poisonous scythe slashes. Desperate Need reduces armour and magic resistance, and fades when attacking. Damage taken from starvation will give the player the poison effect, and poison effects from mobs will spread to the player. Pact of the Profane Ascetic Increases the healing recived by the player by turning Gluttony into Trial of Faith (Trial of Faith increases healing received); additionally eating rotten foods will heal the player and cause the Trial of Faith effect to last longer and increase its healing ability. Having full hunger and saturation will no longer heal the player, and players can only eat rotten foods. Pact of the Blastweaver Explosions are enhanced in their damage output, and will grant the player Avarice, further enhancing explosions by adding a chance to enchant the explosions with Fortune. Avarice increases the incoming explosive damage towards the player. Pact of Wyrd Reconstruction The player is reconstructed (resurrected) upon death, and when repeatedly reconstructed the player will receive brief invulnerability, and the effect Arcane Resonance, improving their spirit collection effects. Reconstruction effect has a long cool down, and during this cooldown Arcane Resonance is halved. Additionally, collecting spirits will drain the player's hunger. Necklaces There are 3 types of necklaces: Necklace of Blissful Harmony Reduces enemy aggression by making players less noticeable to mobs, especially mobs that drop Wicked Spirits. Necklace of the Narrow Edge Increases Scythe Proficiency by 40% and adds the augments Rebound and Ascension, but disables Scythe Sweeping causing only one mob to take the brunt. Necklace of the Mystic Mirror Increases the player's Arcane Resonance by 100%. Arcane Resonance improves Spirit-Collection effects. Rings There are 5 types of rings: Ring of Curative Talent Causes the player's health to regenerate each time they collect a spirit. Ring of Alchemical Mastery Causes any potion effects on the player to be prolonged each time they collect a spirit. Ring of Manaweaving Causes the player's Soul Ward and Spell Mana (from Iron's Spellbooks) will be replenished each time they collect a spirit. Soul Ward absorbs damage to the player and will recharge over time. Ring of Arcane Prowess Collecting spirits will now earn the player experience points. Ring of Esoteric Spoils Increases the amount of spirits you obtain from killing a mob by 1. Runes There are 8 types of runes: Rune of Vitality All healing the player receives is increased by 20%. Rune of Culling Mobs below half health will receive increased damage from the player when using a Scythe by around 40%. Rune of Scorching Fire damage from players is increased by 100%. Rune of Dexterity Increases the player's speed by 20%. Additionally, will increase the player's speed when they are at half health. Rune of Ailment Cleansing Causes any negative effects on the player to be shortened. Rune of Protection Increases the player's armour by 20% Rune of Reinforcement Increases the player's Soul Ward capacity by 6, and gives an additional 25% to Soul Ward integrity. Soul Ward absorbs damage to the player and will recharge over time. Rune of Volatile Distortion Increases the chance of the player doing a critical strike. Spirit Focusing Spirit Focusing allows players to use Alchemical Impetuses to craft new items via the Spirit Crucible . Alchemical Impetuses have durabilities that are diminished each time they are used, however through the use of a Repair Pylon those Impetus' can become fractured instead of broken. Repair Pylons can also be used to fix tools. Core Augments There are several types of Core Augments that can be added to the Spirit Crucible: Sympathy Drive +100% Misfortune Reversal Resonance Tuner +100% Resonance Tuning Caustic Catalyst +100% Caustic Synergy Augments There are several types of Augments that can be added to the Spirit Crucible: Mending Diffuser +15% Restoration Chance Impurity Stabiliser +40% Weakness Tuning +8% Tuning Strain Blazing Diode -25% Fuel Usage Rate +25% Focusing Speed Accelerating Inlay +100% Focusing Speed Prismatic Focus Lens -15% Instability Intricate Assembly +10% Fortune Chance +10% Instability -20% Focusing Speed Shielding Apparatus +10% Damage Absorption Chance -5% Instability -20% Focusing Speed Warping Engine +10% Chain Focusing Chance +5% Tuning Strain +15% Fuel Usage Rate Introduction Introduction An introduction into Stoneblock 4, including how to get started and what mods are featured. Boss Guide Mighty Ender Chicken Defeat this boss to keep progressing, learn how to summon and defeat it. Boss Guide Chesed The first major boss. Learn how to defeat it and what drops you can earn. Roost Ultimate Guide | Stoneblock 4 Roost Ultimate is a chicken-based resource generation mod in FTB Stoneblock 4. Players can hatch, breed, and train chickens that passively produce resources ranging from basic materials like iron and coal through to high-tier items such as diamonds, nether stars, and mod-specific resources. Roost Ultimate is one of the earliest and most scalable passive resource farms available in Stoneblock 4. Getting Started To begin with Roost Ultimate you will need a Chicken Stick , this is the equivalent of a wrench in Roost Ultimate, and is used for interacting with chickens throughout the mod. To craft one you need 1 Egg, 1 Stick, and 1 Feather. Right-clicking a chicken with the Chicken Stick turns it into an item, allowing you to carry it in your inventory and place it inside mod blocks. You can also right-click the ground with a chicken "item" to place it back into the world as a living chicken. To get your first chicken, either place down Dirt and right-click it with Grass Seeds that you can get from brushing Dirt, or place down Delightful Dirt, which increases the spawn rate of passive animals. Below will detail the common progression path: Roost ⮕ Soul Extractor ⮕ Breeder ⮕ Chicken Trainer ⮕ Automation 1. The Roost is the main production block. Place a chicken inside it along with seeds of the same tier or higher, and it will continuously generate that chicken's associated resource. For example, an Iron Chicken is a tier 3 chicken and will only produce Iron Ingots if a tier 3 or above seed is used. A Roost can only hold one chicken type, so you will need multiple Roosts for different resources. 2. The Soul Extractor consumes a chicken and produces a Chicken Soul of the corresponding tier. For example, a Tier 1 chicken yields a Tier 1 Soul. Souls are used as crafting ingredients, including the recipes for higher-tier seeds. This block is important for unlocking later progression, but it uses the chicken, so it's best to make sure you have spares before extracting. 3. The Breeder accepts two chicken types and seeds, then produces a chicken based on the chickens used in the breeder. The seed tier needed to breed chickens is equivalent to the lowest tier chicken used, and chickens are not consumed when breeding meaning several of the same chicken can be bred from the same parents. There are 94 different types of chickens; the easiest way to find out how to breed the chicken you need is to search it in JEI. 4. The Chicken Trainer levels up individual chickens using seeds, improving their output rate when placed in a Roost. Chickens can be levelled up to a maximum level of 128, and the experience needed to go up a level is determined by the chicken itself, for example the Iron Chicken needs 3,000xp before it increases its level by 1, whereas the Nether Star Chicken needs 40,000xp before it increases its level by 1. Seeds come in Tier 1 through Tier 9 and are plantable meaning they can be farmed the same as any other crop. This makes seed supply a self-sustaining system once you have just one of them. Higher-tier seeds are crafted using Chicken Souls obtained from the Soul Extractor. Any tier can be used, but higher-tier seeds grant experience faster: Seed Tiers and Experience Gained ▼ Seed Tier Experience Gained 1 50 2 200 3 300 4 500 5 700 6 1,000 7 1,500 8 2,500 9 5,000 5. The Roost Collector automatically gathers output from nearby Roosts without requiring pipes or hoppers. It operates wirelessly within a set radius of 30 blocks, making it ideal for collecting items from several Roosts. The Roost Feeder has the same radius, but instead wirelessly pushes seeds into nearby Roosts. You can connect the Roost Collector and Roost Feeder to your storage network to fully automate resource collection and seed refills, as well as rename the Roosts to help keep things organised. Introduction Introduction An introduction into Stoneblock 4, including how to get started and what mods are featured. Guide Automation Guide Set up cobble generators, auto hammers, and Unearthers to automate your resource chain. Boss Guide Chesed The first major boss. Learn how to defeat it and what drops you can earn. Apotheosis Guide | Stoneblock 4 Apotheosis is a mod included in FTB Stoneblock 4 that expands Minecraft's enchanting system, adds a loot-based affix and gem progression system, and gives players full control over mob spawners. It is one of the most impactful progression mods in Stoneblock 4, influencing gear power from early game through to endgame. Apotheosis features an in-game guidebook, the Chronicle of Shadows , crafted with 1 Book and 1 Gold Ingot, that covers the mod in detail. Apothic Enchanting Apotheosis completely replaces the vanilla enchanting system with a stat-driven overhaul. Rather than simply placing 15 bookshelves around a table to reach level 30, players must build progressively more powerful shelf setups to push their enchanting table up to a maximum level of 100. There are also several new mechanics, such as Eterna, Quanta, and Arcana , Apotheosis Bookshelves , vanilla changes , Utility Items , the Enchanting Information Menu , and new enchantment types and books . Eterna, Quanta, and Arcana Eterna Controls the level of the enchanting table. Eterna is the primary stat when it comes to enchanting items, and each point of Eterna increases the maximum enchant level by 2. However, each bookshelf type has a maximum Eterna it can contribute before its bonus is discarded, for example Vanilla bookshelves cap out at 15 Eterna, whereas a higher-tier shelf such as the Pearlescent Endshelf caps out at 90 Eterna. Apotheosis uses a step-ladder system meaning it will count lower-max-tier shelves first, so is it not needed to remove existing shelves to unlock higher Eterna levels. Quanta Controls the randomness of enchanting results. Quanta controls the variation of enchantments. Higher Quanta increases both the best and worst possible outcomes, introducing more variance into each enchant, with the chance of negative enchantments such as Curse of Binding, Curse of Vanishing, and Life Mending. The Quanta stat is more complex than Eterna and Arcana, having a tertiary stat called Quantic Stability . Quantic Stability is what directly impacts the lower bound of Quanta enchantments, and when this is present players will no longer be able to roll negative enchantments forced by the Quanta stat. Arcana Increases the number of enchantments and their rarity. Arcana controls the rarity weight of enchantments and the amount of enchantments that will be applied to tools or armour. At 25% Arcana two enchantments are guaranteed, and at 75% Arcana three enchantments are guaranteed. Apotheosis Bookshelves Apotheosis bookshelves are tiered, and reaching higher enchanting levels requires building up through each tier in sequence, players cannot skip straight to the best shelves, as crafting higher-tier shelves requires the current setup to already be at a sufficient level. The broad progression path is: Shelf Tier Maximum Eterna Bookshelf 30 Hellshelf / Seashelf 45 Infused Hellshelf / Glowing Hellshelf / Infused Seashelf / Crystalline Seashelf / Heart-Forged Seashelf / Geode-Encased Bookshelf of Stability / Blazing Hellshelf 60 - 65 Deepshelf / Deepshelf of Arcane Treasures / Echoing Deepshelf / Soul-Touched Deepshelf 70 - 75 Echoing Sculkshelf / Soul-Touched Sculkshelf 80 Endshelf / Pearlescent Endshelf / Draconic Endshelf 90 - 100 Note: Candles and mob skulls can also be used to increase Quanta and Arcana. Maximum Enchanting Bookshelf Setup The cheapest bookshelf set up to have 100 Eterna, Quanta, and Arcana, as well as Quantic Stability is: 11x Pearlescent Endshelf 3x Melonshelf 3x Draconic Endshelf 3x Echoing Sculkshelf 2x Heart-Forged Seashelf 1x Vanilla Bookshelf 1x Skeleton Skull Vanilla Changes Apotheosis changes the way vanilla Minecraft operates when it comes to enchanting. There are some minor changes such as changing the enchantability of certain items from 0 to 1, allowing those items to become unintentionally enchantable, to major changes like changing the experience cost of enchanting and using an anvil from a flat rate to an optimal rate. Minor Changes Apotheosis changes the enchantability of certain items from 0 to 1, allowing those items to become unintentionally enchantable. Shears are now able to be enchanted with Unbreaking, Efficiency, and Fortune. Tridents are now able to be created through Infusion Enchanting, and able to be enchanted with Sharpness, Looting, and Piercing. Major Changes The experience cost of enchanting and using an anvil has gone from a flat rate to an optimal rate, meaning instead of a level 30 enchant costing the player 30 levels and leaving them with 0, it will now cost the player 30 experience points, leaving them with 27 levels. The protection enchants are no longer exclusive with other subtypes of protection enchants, meaning armour pieces can now have the Protection enchantment, and one other defensive enchantment that is normally exclusive. The protection percentage has been tweaked to allow for balancing, meaning the vanilla protection points of 4% damage reduction up to 80% has been changed to the Apotheosis protection points of 2.5% damage reduction up to 85%. Sharpness enchants are also no longer exclusive with other subtypes of damage enchants, meaning players can now have one other damage enchantment that is normally exclusive in vanilla Minecraft. Utility Items Apotheosis adds new utility items that can be used to make enchanting items easier and less random. Enchantment Filtering The Seashelf of Aquatic Filtration allows players to filter out undesirable enchantments by inserting enchanted books into it. The Seashelf of Aquatic Filtration holds up to 6 enchanted books and prevents those enchantments from appearing in the Enchanting Table, however, those enchanted books must only have one enchantment type to work. Adding enchanted books to the shelf will increase its Eterna and Arcana depending on the number of books inserted. Treasure Enchantments The Deepshelf of Arcane Treasures allows players to obtain treasure enchantments that are usually not available in the Enchanting Table. However, many treasure enchantments are curses, so it is recommended to have Quantic Stability before using this shelf. Enchantment Libraries There are 2 types of libraries, the Enchantment Library, and the Library of Alexandria. Both libraries have a level capacity, the Enchantment Library has a level capacity of 16 (XVI), and the Library of Alexandria has a level capacity of 31 (XXXI). Attempting to store enchantments once the threshold is reached will void them. Players can obtain the Enchantment Library from the Echo of The Enchanter for 35 coins, but the Library of Alexandria can only be made through Infusion Enchanting with 100 Eterna, 45-50 Quanta, and 100 Arcana. These serve as storage systems for enchanted books. To remove enchanted books players can left-click on the desired enchant to gain that book at level 1, or can shift-left-click to obtain the enchanted book at the highest level stored inside the library. Adding an enchanted book to the output slot will add other enchantments to it with no experience cost. Tomes Tomes are similar to enchanted books, but they can only receive specific enchantments: Tome of the Others: Miscellaneous enchantments Tome of Helmets: Helmet enchantments Tome of Chestplates: Chestplate enchantments Tome of Legplates: Legging enchantments Tome of Boots: Boot enchantments Tome of Weaponry: Weapon enchantments Tome of the Miners: Pickaxe enchantments Tome of the Fishers: Fishing rod enchantments Tome of the Archers: Bow enchantments There are special tomes called the Tome of Scrapping, Tome of Superior Scrapping, and Tome of Extraction. The Tome of Scrapping can be combined with an enchanted item in an anvil, destroying the item and extracting half of the enchantments at random. The upgraded version of this tome is the Tome of Superior Scrapping, which still destroys the item, but instead will extract all the enchantments from the item. The final tier of this tome is the Tome of Extraction, which extracts all the enchantments from the item without destroying it. Cobwebs Apotheosis adds a new type of cobweb called the Prismatic Cobweb, which can be combined with an item or armour piece that has a cursed enchantment to remove it. Enchanting Information Menu The Enchanting Table is now equipped with a helpful GUI that allows players to see an Enchantment Window, that features a Power Slider, level, rarity weights, percentage chance, and a description of the enchantment. View Available Enchantments This menu allows players to view which enchantments are available on the current item inserted into the Enchanting Table. On top of seeing the available enchantments, this menu also shows the level, rarity, percentage chance of that enchantment being selected, which enchantments are exclusive with one another, and gives the player a description of the enchantment. The Power Slider This slider will simulate the power level, by default it is centered, but can be changed to the minimum power or maximum power for the current slot selected. The power level is determined by the players enchanting setup, with a maximum set up allowing for a maximum power of 200, and a minimum power of 1. The higher the power the more enchantments are available. Rarity Weights Each enchantment has a rarity and each rarity has a weight. The chance of selecting an enchantment is calculated by its individual weight divided by the total weights of all available enchantments. By default the weights are as follows: Common: 10 Uncommon: 5 Rare: 2 Very Rare: 1 However, with high Arcana the rarity weights can be inverted, since every 10% of Arcana changes the weights at 100% Arcana they become fully inverted: Common: 1 Uncommon: 2 Rare: 5 Very Rare: 10 This means that when the chance of selecting a very rare enchantment is calculated its individual weight is now 10 divided by the total pool of weights of all available enchantments, instead of 1. New Enchantment Types and Books Apotheosis adds 3 new enchantment types, and 20 new enchantments. Enchantment Types Enchantment types are new sub-categories of enchantments, each with their own colours and rules. Masterwork These are green enchantments and represent the strongest and rarest enchantments. They require 55 Final Power to receive. Twisted These are purple enchantments and represent enchantments that have one positive effect and one negative effect. They require 45 Final Power to receive. Corrupted These are dark red enchantments and represent enchantments that have a health cost associated with their effect. They require 65 Final Power to receive. New Enchantments Apotheosis adds 20 new enchantments. New Apotheosis Enchantments ▼ Enchantment Name Description Type Berserker's Fury Player receives Resistance, Speed, and Strength after taking damage. Corrupted Boon of the Earth Chance to receive ores when mining simple stones. Masterwork Chainsaw Breaking logs will break the entire tree. Masterwork Chromatic Aberration Shearing sheep gives a random colour of wool. Normal Crescendo of Bolts Gain an extra arrow shot per level for free. Masterwork Endless Quiver Arrows are never consumed no matter the type. Masterwork Growth Serum Gives sheep a 50% chance to immediately regrow their wool. Masterwork Icy Thorns Applies slowness to the attacker, duration increases with level. Normal Knowledge of the Ages Mob drops are converted into experience orbs. Masterwork Life Mending Uses the player's received healing to fix tools instead of experience. Corrupted Miner's Fervor Break blocks quickly, but never instantaneously. Twisted Natures Blessing Allows hoes to be used as bonemeal. Normal Rebounding Causes melee attackers to be knocked back. Normal Reflective Defenses Inflict 15% of the damage blocked back to the attacker. Higher levels inflict more damage. Normal Scavenger Give a 2.5% chance per level to roll loot tables twice when a mob is killed. Masterwork Shield Bash Makes melee attacks with shields do extra damage. Normal Spearfishing Kills with a trident give a 3.5% chance per level to drop a random fish. Normal Stable Footing Removes the break speed penalty for flying. Normal Tempting Animals will follow the player when holding a hoe with this enchantment. Normal Worker Exploitation Causes damage to sheep, but doubles wool drops. Corrupted Affixes, Gems, and World Tiers The adventure module of Apotheosis introduces an RPG-style loot system to Stoneblock 4. Weapons, armour, and tools can carry Affixes , randomised stat bonuses and special effects, and can be socketed with Gems for additional bonuses. The power of both is tied to a five-tier rarity system. Item Rarity Every affix item has a rarity indicated by its name colour. Higher rarities provide more affixes, stronger stats, and additional gem sockets. Rarity Name Colour Notes Common Grey Basic stat affixes, few or no sockets Uncommon Green More affixes, occasionally socketed Rare Blue Multiple affixes, sockets more common Epic Purple Effect affixes and multiple gem sockets Mythic Orange Maximum affixes, strongest possible stats World Tiers World Tiers control the difficulty of the world and the quality of loot the player receives. Each player sets their own World Tier individually, accessible with the default hotkey Ctrl+T . Progressing to the next tier requires meeting an unlock condition. Higher tiers increase enemy strength but improve the rarity of affix item drops. Tier Unlock Condition Haven Starting tier, no requirement Frontier Obtain a full set of Common affix gear Ascent Obtain a full set of Uncommon affix gear including a weapon, and slay at least one Apothic Invader Summit Obtain a full set of Rare affix gear and defeat the Wither Pinnacle Obtain a full set of Epic affix gear, an Epic affix weapon and defeat the Ender Chicken Jockey Apothic Invaders and Elites Once the player reaches Frontier in Stoneblock 4, they can use Gate Pearls to summon powerful named enemies called  Apothic Invaders . Invaders wield affix gear themselves and always drop a piece of affix loot matching their rarity when defeated, making them a reliable source of high-quality gear. Workstations Apotheosis adds six workstations for managing affix items and gems: Salvaging Table : Breaks down affix items into Rarity Materials. Common items yield low-tier scrap; Mythic items yield Godforged Pearls. Gems can also be salvaged here into Gem Dust. Rarity Materials are the primary currency for reforging. Simple Reforging Table : Turns any item into an affix item with randomised modifiers using Rarity Materials and Sigils of Rebirth. Limited to Rare rarity, making it suitable for early and mid-game. Reforging Table : An upgraded version of the Simple Reforging Table capable of producing Epic and Mythic items, at a higher material cost. Augmenting Table : Allows individual affixes on an item to be upgraded in power (+25% per upgrade) or rerolled into an alternative affix. Fuelled by Sigils of Enhancement and costs large amounts of XP. Intended for late-game fine-tuning of the player's best gear. Gem Cutting Table : Used to upgrade gem quality by combining two identical gems with Gem Dust and a Rarity Material. Gem Case : A storage block that can automatically combine gems into higher tiers. Breaking this block keeps the gems inside. Gems and Sockets Gems drop from hostile mobs and can be found in loot chests. They come in the same five rarity tiers as affix items and provide bonuses specific to the type of item they are socketed into. A gem socketed into a sword may give a bonus that the same gem socketed into a chestplate does not. Gems are inserted by right-clicking an item while hovering it with the gem, or via a Smithing Table. Gem quality can be upgraded at the Gem Cutting Table by combining two identical gems with Gem Dust and a Rarity Material . Or by having enough of the same gem inside a Gem Case, which players can use to automatically produce perfect gems. Gem Dust is obtained by dropping an anvil onto a gem, or by salvaging gems in the Salvaging Table, and rarity material can be obtained by placing affixed items into the Salvaging Table, giving back a certain amount of items that the tool or armour is made from, along with the corresponding rarity material. Sigils Sigils are consumable items used to fuel workstations or apply special effects to affix gear. The key sigils are: Sigil of Rebirth : Fuel for the Reforging Table. Sigil of Enhancement : Fuel for the Augmenting Table. Sigil of Unnaming : Clears the affix name from an item without removing the affixes themselves. Sigil of Malice : Randomly modifies an affix item in an unpredictable way. High risk, high reward. Sigil of Supremacy : Overcharges every affix on an item to its maximum possible value. Obtained by completing Wave 100 of the Endless Gateway of Apothic Invaders. Apothic Spawners Apotheosis gives players full control over mob spawners. In vanilla Minecraft, breaking a spawner destroys it. With Apotheosis, a spawner can be collected by mining it with a Silk Touch pickaxe. The spawner retains all of its properties when picked up and can be placed elsewhere. Alternatively, in Stoneblock 4, players can use Cardboard Boxes from the Mekanism mod to pick up spawners. Modifying Spawners Spawner stats can be modified by right-clicking the spawner with specific items. If a modifier can be applied, the item is consumed. Most upgrades can be applied multiple times up to a cap. To reverse an upgrade, hold Quartz in the off-hand while applying the modifier item. The modifiable stats include spawn delay, spawn count, and spawn range. Shifting and looking at a placed spawner will show what modifiers have already been added. Item Modifier Turtle Egg Youthful Piston +2 Spawn Range Fermented Spider Eye +2 Spawn Count Wool Silent Redstone Comparator Redstone Control Prismarine Crystals +4 Activation Range Chorus Fruit No AI Sugar -10 Min Spawn Delay Ghast Tear +2 Max Entities Clock -20 Max Spawn Delay Pointed Dripstone -5% Initial Health Nether Star Ignores Players Soul Lantern Ignores Light Conduit Ignores Conditions Echo Shard +1 Echoing (Built In Looting) Campfire Burning Changing the Mob Type A spawner's mob type can be changed by right-clicking it with a Spawn Egg . In survival, spawn eggs are obtained using a sword enchanted with Capturing , which gives a small chance per level for a killed mob to drop its egg. Mobs from spawners in Stoneblock 4 are unable to produce Gems or Affixed Gear automatically. Players must initiate the killing blow. Introduction Introduction An introduction into Stoneblock 4, including how to get started and what mods are featured. Guide Malum Guide A guide to Malum, the spirit magic mod. Covers spirit harvesting, infusion, equipment, and curios. Boss Guide Chesed The first major boss. Learn how to defeat it and what drops you can earn. Mekanism Fission Reactor Guide | Stoneblock 4 The Fission Reactor is a multiblock structure, in the Mekanism mod, used to generate large amounts of power by burning Fissile Fuel. The reactor converts water into steam for power generation in a Steam Turbine, through heat generation. It also generates nuclear waste as a by-product. Overview Mekanism's Fission Reactor takes Fissile Fuel and coolant and converts them into Nuclear Waste and hot coolant. The reactor does not generate power on its own, instead it produces steam, which must be piped into an Industrial Turbine to generate energy. The reactor accepts two coolant types: Water Cooling , which is simpler to set up but less effective, and Sodium Cooling , which is stronger but requires an additional multiblock to support it. Fission Reactors can be built at sizes ranging from a minimum of 3x4x3 up to 18x18x18, with larger builds increasing fuel burn rate, output, and the speed at which problems can escalate if coolant or waste management is neglected. Materials & Components The components below details how many you will need to create a small reactor (3x4x3), medium reactor (12x12x12), and a large reactor (18x18x18), with Fission Reactor Casings covering the top, bottom, and edges, Reactor Glass windows on all four faces, and a minimum of 4 ports, for coolant input, fuel input, steam output, and waste output. Small Reactor (3x4x3) ▼ Component Quantity Fission Reactor Casings 26 Reactor Glass 4 Fission Reactor Ports 4 Fission Fuel Assemblies 1 Control Rod Assemblies 1 At this size all flexible face slots are already used by the 4 Ports and 4 Reactor Glass, so there is no spare room for additional components such as the Fission Reactor Logic Adapter, on the side faces. The top, bottom, and edges remain mandatory Fission Reactor Casings regardless of size. Medium Reactor (12x12x12) ▼ Component Quantity Fission Reactor Casings 328 Reactor Glass 396 Fission Reactor Ports 4 Fission Fuel Assemblies 450 Control Rod Assemblies 50 The top, bottom, and four corner columns are mandatory Fission Reactor Casings. One Reactor Glass window has been placed on each of the four sides for visibility, with the minimum 4 Fission Reactor Ports. There are many spaces for Fission Reactor Logic Adapters. Large Reactor (18x18x18) ▼ Component Quantity Fission Reactor Casings 712 Reactor Glass 1,020 Fission Reactor Ports 4 Fission Fuel Assemblies 1,920 Control Rod Assemblies 128 18x18x18 is the maximum possible Fission Reactor size. The top, bottom, and edges are mandatory Fission Reactor Casings. There is one Reactor Glass window placed on each of the sides for visibility, with the minimum 4 Fission Reactor Ports. There are many spaces for Fission Reactor Logic Adapters. Construction The inner sections of the reactor frame can be replaced with Reactor Glass, Fission Reactor Ports, or Fission Reactor Logic Adapters, rather than being solid Reactor Casings throughout. Inside the reactor, fission control rods must be added, each built from one or more Fission Fuel Assemblies with a single Control Rod Assembly placed on top. Control Rods should not be placed touching each other, as this penalises the reactor's cooling. Step 1: Frame and Ports The Edges of the Fission Reactor must be made from Fission Reactor Casings, this does not include the middle of the top and bottom of the reactor. Each reactor should be equipped with 4 Fission Reactor Ports, for coolant input, fuel input, steam output, and waste output. The Fission Reactor Ports type can be changed using a Configurator (Mekanism's wrench) set to any mode other than Wrench, Rotate, or Empty. When configuring the Fission Reactor Ports they will change colour based on what they are set to do: Green: Input Only (Fissile Fuel and Coolant) Yellow: Output Waste (Nuclear Waste) Blue: Output Coolant (Steam) Step 2: Core Placement Fission Fuel Assemblies are placed on the reactor floor in a checked pattern, alternating with empty air gaps for the most efficient set up. Each occupied position is then built upward as a single column of Fission Fuel Assemblies, with one Control Rod Assembly placed on top of each column, and a Fission Reactor Casing or Reactor Glass to cap it. The height of each column is determined by the reactor's interior height, with the topmost block always being the Control Rod Assembly and every block beneath it a Fuel Assembly. Step 3: Activation If the multiblock is built successfully Redstone particles will appear temporarily, and right-clicking the reactor will open up its GUI. Moving Steam into an Industrial Turbine A Fission Reactor produces Steam but does not generate power itself, so the Steam output must be piped into an Industrial Turbine to actually convert it into energy. The reactor needs at least one Fission Reactor Port set to Output Coolant, with Pressurized Tubes running from that port to the turbine's Turbine Valve. Because reactors can produce very large volumes of Steam at higher burn rates, it is worth checking that the connecting Pressurized Tubes are sized to handle the reactor's maximum Steam output, not just the rate it happens to be running at when first connected. A tube network that is undersized will bottleneck Steam, but this will not cause any damage, it will just be inefficient. Fuelling Fission Reactors use Fissile Fuel only as it's fuel type, which is produced through a long chemical chain. To input the fuel into the reactor you will need to use a Fission Reactor Port set to Input Only. Fuel Production To set up the chemical chain to create Fissile Fuel you will need the following machines: 1x Electrolytic Separator 3x Chemical Infuser 2x Chemical Oxidizer 1x Rotary Condensentrator 1x Chemical Dissolution Chamber 1x Enriching Factory 1x Isotopic Centrifuge Chemical Chain Step Machine Input(s) Output 1 Electrolytic Separator Water Hydrogen, Oxygen 2 Chemical Oxidizer Sulfur Sulfur Dioxide 3 Chemical Infuser Oxygen, Sulfur Dioxide Sulfur Trioxide 4 Rotary Condensentrator Water Water Vapor 5 Chemical Infuser Sulfur Trioxide, Water Vapor Sulfuric Acid 6 Chemical Dissolution Chamber Sulfuric Acid, Fluorite Gems Hydrofluoric Acid 7 Enriching Factory Uranium Ingots Yellow Cake Uranium 8 Chemical Oxidizer Yellow Cake Uranium Uranium Oxide 9 Chemical Infuser Hydrofluoric Acid, Uranium Oxide Uranium Hexafluoride 10 Isotopic Centrifuge Uranium Hexafluoride Fissile Fuel During production, you will have excess oxygen, which can either be stored in tanks or a storage system such as an ME System, or can be voided using a Fluid Trash Can. Cooling Fission Reactors use two types of coolants, water, and sodium. Water is the easiest coolant, it can be piped in from any type of source and will cool 20,000 mB/t when burn rate is at 1 mB/t . Sodium is more involved, needing a whole new process to create it, but once created it can cool the reactor at a rate of 200,000 mB/t when burn rate is at 1 mB/t, a 100% increase from water cooling. To input the coolant into the reactor you will need to use a Fission Reactor Port set to Input Only. Water Production Stoneblock 4 offers several different ways of getting infinite water sources. Commonly, an ME Infinite Water Cell from the Echo of The Catalyst, bought for 50 coins, is ported out of an ME System through the use of Fluix Cables and Export Buses, with added Acceleration Cards for an unlimited and fast supply of water. However, Stoneblock 4 offers a new way of piping infinite water from Pitcher Plants, obtainable from the Wandering Trader. These plants act like infinite storage tanks, and are able to be connected to from all sides. Sodium Production To set up the chemical chain to create Sodium you will need the following machines: 1x Thermal Evaporation Plant (4x3x4) Multiblock - Can be scaled up to 4x18x4 1x Thermal Evaporation Controller 3x Thermal Evaporation Valve 32x Thermal Evaporation Block 1x Resistive Heater 1x Water Source 1x Electrolytic Separator The Thermal Evaporation Plant can use Structural Glass the same way the Fission Reactor can use Reactor Glass. Chemical Chain Step Machine Input(s) Output 1 Thermal Evaporation Plant Water, Heat Brine 2 Electrolytic Separator Brine Sodium, Chlorine During production, you will create Chlorine as a byproduct, which can either be stored in tanks or a storage system such as an ME System, or can be voided using a Fluid Trash Can. Operation & Output A Fission Reactor does not generate power on its own. It produces steam, which must be piped into an Industrial Turbine to actually generate energy. The reactor burns Fissile Fuel at a configurable rate, up to a maximum of 1mB per Fission Fuel Assembly per tick, down to a minimum of 0.1mB per tick. Increasing the burn rate increases steam output, but also increases coolant demand and the rate at which nuclear waste accumulates, so all three need to scale together. Monitoring with Logic Adapters Fission Reactor Logic Adapters can be attached to the reactor the same way Fission Reactor Ports are and will read live information such as when the Reactor is activated or deactivated, when it reaches dangerous temperatures, critical levels of Nuclear Waste, critical damage, and insufficient fuel. They can also be used to turn the reactor on and off automatically, or remotely. These are commonly used to build a simple safety circuit, where the reactor is shut off automatically if temperature or damage crosses a set threshold, rather than relying on a player noticing in time. Additionally, players can wire an Industrial Alarm to the Fission Reactor Logic Adapter, which will trigger, when activated via a Redstone signal, giving an audio cue that something is wrong with the reactor. Safety & Common Issues When a reactor doesn't get enough coolant it won't stop running, instead it will cause the reactor to overheat, take damage, and eventually explode if it is not turned off soon enough, releasing radioactive material into the surrounding area. Additionally, failing to empty the waste tank causes waste to leak into the environment and accumulate as radiation, even without an explosion. Waste Handling The primary way to handle Nuclear Waste is to store it in a Radioactive Waste Barrel, this can be done by transferring it using a Fission Reactor Port set to Output Waste and piping it out through Pressurized Tubes. Alternatively, it can be piped into an ME System if a ME Fluid Storage Cell is fitted into an ME Drive. Nuclear Waste, and Spent Nuclear Waste, will decay inside a Radioactive Waste Barrel overtime at a rate of 1 mB / 20 ticks. Breaking a Radioactive Waste Barrel will cause it's contents to spill into the atmosphere creating radiation. Insufficient Cooling When the coolant supply cannot keep up with the reactor's burn rate, the reactor's internal temperature begins to climb instead of stabilising. This usually happens when the amount of coolant being inputted is less than the amount of coolant being burnt away. This can be caused when coolant production has not been scaled up to match a recent burn rate increase, or when a coolant port has been disconnected or misconfigured. A reactor in this state will not show any obvious warning beyond a rising temperature reading and decreasing coolant in the tank, so it is worth monitoring temperature directly with a Fission Reactor Logic Adapter rather than assuming the reactor is safe simply because it has not exploded yet. Excessive Burn Rate Increasing the burn rate increases steam output, but it also increases coolant demand and waste production at the same time, and all three need to scale together. Raising the burn rate faster than coolant and waste handling can keep up with is one of the most common causes of reactor damage, since the temperature spike happens immediately while pipes, coolant production, and waste storage often take longer to catch up. It is safer to increase burn rate gradually, checking that the temperature has stabilised at each step, rather than jumping straight to a high rate on a newly built reactor. Guide Apotheosis Guide Covers Apotheosis's enchanting overhaul, affix gear, gems, world tiers, and full control over mob spawners. Guide Malum Guide A guide to Malum's spirit-magic system: harvesting spirits, the Spirit Altar, Soulstained gear, totems, and curios. Guide Roost Ultimate Guide A guide to Roost Ultimate. Guides player's through chicken-based resource farming: Roosts, breeding, training chickens, and full automation. Random Events Guide | Stoneblock 4 Events are randomly triggered occurrences that affect players during gameplay. They are categorised as beneficial, harmful, or neutral. These events can be turns off or on, depending on a player's preferences. Beneficial Events Event ID Description ftb:gift_of_pets Triggers random drops from Minecraft's vanilla cat gift loot table. When it triggers, it checks for a nearby tamed pet then spawns rewards from that loot table. These include a rabbit's foot, rabbit hide, string, rotten flesh, feathers, raw chicken, and phantom membranes. ftb:stick Drops a random stick that can be equipped in the curios menu's stick slot. There is a selection of sticks with different NBT data that grant different effects when equipped, the most sought after being the creative flight stick. ftb:questingram Spawns a passive questing ram. Feed or drop one of each colour of vanilla wool to the ram, and for each colour the ram's body grows a matching stripe.   Completing the quest can award a single block of diamond, emerald, gold, iron, or lapis, or a crumble horn. The ram can be trapped, and the quest completed at any speed. Negative Events Event ID Description ftb:creeper Summons a creeper jumpscare, spawning an explosive creeper that detonates next to the player. This does not cause any explosive damage. ftb:collapse Summons a cluster of sand and gravel blocks above the player, with an alert reading "The ceiling is crumbling above you". Some of these sand and gravel blocks will be Suspicious, allowing the player to brush items from them.   These blocks can contain high value early to mid-game loot, most notably netherite scrap. ftb:goat Spawns a Quantum Goat in your base, which targets either a player or a passive mob or pet and attacks by ramming, causing knockback.   Killing, or having the goat ram a player, causes the goat to drop a reward. These may be (from most common to least common): Iron Ingot, Copper Ingot, Obsidian, Flux Dust, Dimensional Shard Gem, Greater Experience Gem, Lightning Bottle, Cognitive Flux, Gold Ingot, Ender Pearl, Wilden Horn, Teleportation Core, or a Clapple. Neutral Events Event ID Description ftb:wandering_trader Spawns a wandering trader. The trader can have between 6-10 different trades picked from the list below. Potential Trades: 1x Ectoplasm for 4x Delightful Dirt 1x Red Mushroom for x4 Glowing Mushroom 4x Diamond for 1x Pitcher Plant 4x Ersatz Leather for 1x Silk Touch Enchanted Book 1x Otherflower for Magebloom Crop 1x Fluix Pearl for 1x Mysterious Cube 1x Ender Pearl for 1x Teleporter 4x Nether Wart for 1x Bastian Pod 1x Emerald for 1x Diamond 1x Emerald for 4x Brown Mushroom 1x Emerald for 16x Podzol 1x Emerald for 8x Mycelium 1x Emerald for 2x Small Dripleaf 1x Emerald for 2x Big Dripleaf 3x Random Online Playerheads 3x Random Pre-coded Playerheads ftb:chicken_jockey Summons the End Chicken boss, required for quest line progression.   It is not recommended to toggle this event off unless resetting a bugged boss fight, and only when advised to do so by staff. Disabling and Enabling Events All events are on by default. Some events should not be turned off unless advised to do so by staff, these are noted individually below. To toggle an event off, use the following command, replacing Event ID with one of the IDs listed below (all starting with ftb:): /events toggle Introduction Introduction An introduction into Stoneblock 4, including how to get started and what mods are featured. Guide Apotheosis Guide Covers Apotheosis's enchanting overhaul, affix gear, gems, world tiers, and full control over mob spawners. Boss Guide Chesed The first major boss. Learn how to defeat it and what drops you can earn.