# Malum Guide | Stoneblock 4

<div id="bkmrk-malum-is-a-magic-mod"><table style="border-collapse: collapse !important; width: 100%; border-left: 4px solid #a855a0; border-top: none; border-right: none; border-bottom: none; background-color: rgba(168, 85, 160, 0.08);"><tbody><tr><td style="padding: 8px 16px; overflow: visible; hyphens: none;">Malum is a magic mod in FTB Stoneblock 4 centred around Spirit Arcana, derived from the souls of both the living and the undead. Players harvest spirits from slain mobs, use them to fuel a growing arsenal of crafting stations, and progress through an open-ended codex toward powerful magical equipment and unique world-altering rituals. As one of the primary magic mods in Stoneblock 4, Malum ties into several questline milestones and is a core part of mid-to-late game progression.</td></tr></tbody></table>

</div>## Getting Started

### Encyclopedia Arcana

Your first step is obtaining the **Encyclopedia Arcana**, Malum's in-game codex. The book is crafted using 1 vanilla book, and 1 Refined Soulstone. Refined Soulstone can be obtained by smelting Raw Soulstone, obtainable from the Echo of The Magician's shop for 10 coins, or by throwing any raw ore into **The Weeping Well**.

### Spirit Altar and Pedestals

Once you have the book, your next priority is acquiring **Runewood** to be able to make the **Spirit Altar** and **Runewood Item Pedestals**. There are two different types of Runewood trees, regular, and Azure, but both give the same type of Runewood logs. Azure Runewood trees are the easiest to come by and can be found at Weeping Wells, whereas regular Runewood trees can be found at an **Arcane Grove** located near the coordinates x:512, z:512.

The Spirit Altar is crafted using 4 Runewood Planks, 2 Gold Ingots, and 1 Refined Soulstone; and the Runewood Item Pedestals are crafted using 6 Runewood slabs, and 1 Runewood plank.

### Scythes

Now that the Spirit Altar is ready you need to gather souls used for crafting. To do this you will need to craft a **Crude Scythe** using 2 sticks, 3 Iron Ingots, and 1 Refined Soulstone. Scythes are the primary spirit-harvesting tool, they are slow but deal significant area damage with enhanced sweep attacks.

The entry-level weapon is the Crude Scythe, but after obtaining spirits you can use it in Spirit Infusion to create the **Soulstained Steel Scythe**, which needs 16 Earthen Spirits, 8 Wicked and Arcane spirits, 4 Soulstained Steel Ingots, 2 Hex Ash, and 4 Refined Soulstones.

## Spirit Harvesting

Spirits are the core crafting components of Malum. They are released when a mob is killed by a scythe. Spirits come in several types, each associated with different mobs and uses. Below are two tables showing what mobs drop Primary Arcana spirits and Elemental Arcana spirits.

<p class="callout info">This list includes common mobs, if you want an exhaustive list of what spirits mobs drop see the **Exhaustive Spirit List** below.</p>

### Primary Arcana

<div id="bkmrk-spirit-type-common-s"><table style="border-collapse: collapse; width: 100%; height: 99.4px;"><tbody><tr style="height: 29.8px;"><th style="background-color: rgb(168, 85, 160); color: rgb(255, 255, 255); font-weight: bold; padding: 6px 12px; text-align: left; hyphens: none; width: 50.0596%; height: 29.8px;">Spirit Type</th><th style="background-color: rgb(168, 85, 160); color: rgb(255, 255, 255); font-weight: bold; padding: 6px 12px; text-align: left; hyphens: none; width: 50.0596%; height: 29.8px;">Common Sources</th></tr><tr style="background-color: rgba(168, 85, 160, 0.04); height: 29.8px;"><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 29.8px;">Sacred (Innocent)</td><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 29.8px;">Sheep, Pigs, Cows, Chicken</td></tr><tr style="height: 29.8px;"><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 29.8px;">Wicked (Malicious)</td><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 29.8px;">Zombies, Skeletons, Witch, Wither Skeleton</td></tr><tr style="background-color: rgba(168, 85, 160, 0.04); height: 10px;"><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 10px;">Arcane (Fundamental)</td><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 10px;">Witches, Skeletons, Blaze, Enderman</td></tr></tbody></table>

</div>### Elemental Arcana

<table id="bkmrk-spirit-type-common-s-1" style="border-collapse: collapse; width: 100%; height: 159px;"><tbody><tr style="height: 29.8px;"><th style="background-color: rgb(168, 85, 160); color: rgb(255, 255, 255); font-weight: bold; padding: 6px 12px; text-align: left; hyphens: none; width: 50.0596%; height: 29.8px;">Spirit Type</th><th style="background-color: rgb(168, 85, 160); color: rgb(255, 255, 255); font-weight: bold; padding: 6px 12px; text-align: left; hyphens: none; width: 50.0596%; height: 29.8px;">Common Sources</th></tr><tr style="background-color: rgba(168, 85, 160, 0.04); height: 29.8px;"><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 29.8px;">Aerial (Swift)</td><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 29.8px;">Chickens, Bees, Rabbit, Spider</td></tr><tr style="height: 29.8px;"><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 29.8px;">Aqueous (Malleable)</td><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 29.8px;">Cod, Squids, Salmon, Slime</td></tr><tr style="background-color: rgba(168, 85, 160, 0.04); height: 29.8px;"><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 29.8px;">Earthen (Steady)</td><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 29.8px;">Cows, Iron Golem, Mooshroom, Sheep</td></tr><tr style="height: 29.8px;"><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 29.8px;">Eldritch (Esoteric)</td><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 29.8px;">Enderman, Endermite, Warden, Ender Chicken</td></tr><tr style="background-color: rgba(168, 85, 160, 0.04); height: 10px;"><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 10px;">Infernal (Radiant)</td><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 10px;">Blaze, Creeper, Ghast, Magma Cube</td></tr></tbody></table>

Collected spirits can be stored in **Spirit Jars** and used as ingredients in Spirit Infusion crafting systems.

<p class="callout warning">Mobs must spawn "naturally" to be able to collect their souls. It is recommended to use **Dreadful Dirt** and not **Spawners**.</p>

<details id="bkmrk-exhaustive-spirit-li" style="margin-bottom: 10px;"><summary style="background: #fff; border: 2px solid #a855a0; border-radius: 10px; padding: 12px 16px; cursor: pointer; list-style: none; display: flex; align-items: center; gap: 10px; font-family: sans-serif;"><span style="flex: 1;">Exhaustive Spirit List</span> <span style="color: #a855a0; font-size: 13px; font-weight: bold;">▼</span></summary>

### Primary Arcana

<div style="background: #fff; border: 2px solid #a855a0; border-top: none; border-radius: 0 0 10px 10px; padding: 14px 16px;"><div><table style="border-collapse: collapse; width: 100%; height: 304px;"><tbody><tr style="height: 29.8px;"><th style="background-color: rgb(168, 85, 160); color: rgb(255, 255, 255); font-weight: bold; padding: 6px 12px; text-align: left; hyphens: none; width: 50.0596%; height: 29.8px;">Spirit Type</th><th style="background-color: rgb(168, 85, 160); color: rgb(255, 255, 255); font-weight: bold; padding: 6px 12px; text-align: left; hyphens: none; width: 50.0596%; height: 29.8px;">Common Sources</th></tr><tr style="background-color: rgba(168, 85, 160, 0.04); height: 80.2px;"><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 80.2px;">Sacred (Innocent)</td><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 80.2px;">Allay

Armadillo

Axolotl

Bat

Bee

Camel

Cat

Chicken

Cow

Dolphin

Fluid Cow

Fox

Frog

Glow Squid

Guardian

Horse

Iron Golem

Ocelot

Panda

Parrot

Pigs

Polar Bear

Rabbit

Sheep

Sniffer

Squid

Strider

Tadpole

Villagers

Wandering Trader

Wolf

</td></tr><tr style="height: 113.8px;"><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 113.8px;">Wicked (Malicious)</td><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 113.8px;">Bogged

Bulwark

Cave Spider

Commando

Drowned

Evoker

Fusilier

Goat

Guardian

Husk

Llama

Mossback Goliath

Phantom

Piglin

Piglin Brute

Pillager

Plunderer

Pufferfish

Ravager

Riftling Observer

Shadow Beast

Silverfish

Skeleton Horse

Skeleton

Sludgeling

Spider

Stray

Trader Llama

Vindicator

Witch

Wither Skeleton

Zoglin

Zombie

Zombie Horse

Zombie Villager

Zombified Piglin

</td></tr><tr style="background-color: rgba(168, 85, 160, 0.04); height: 80.2px;"><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 80.2px;">Arcane (Fundamental)</td><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 80.2px;">Blaze

Bogged

Breeze

Enderman

Evoker

Ghast

Glow Squid

Magma Cube

Mooshroom

Phantom

Shulker

Skeleton Horse

Skeleton

Slime

Stray

Strider

Vex

Wandering Trader

Wither Skeleton

Witch

</td></tr></tbody></table>

</div></div>### Elemental Arcana

<div style="background: #fff; border: 2px solid #a855a0; border-top: none; border-radius: 0 0 10px 10px; padding: 14px 16px;"><table style="border-collapse: collapse; width: 100%; height: 311.2px;"><tbody><tr style="height: 29.8px;"><th style="background-color: rgb(168, 85, 160); color: rgb(255, 255, 255); font-weight: bold; padding: 6px 12px; text-align: left; hyphens: none; width: 50.0596%; height: 29.8px;">Spirit Type</th><th style="background-color: rgb(168, 85, 160); color: rgb(255, 255, 255); font-weight: bold; padding: 6px 12px; text-align: left; hyphens: none; width: 50.0596%; height: 29.8px;">Common Sources</th></tr><tr style="background-color: rgba(168, 85, 160, 0.04); height: 63.4px;"><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 63.4px;">Aerial (Swift)</td><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 63.4px;">Bat

Bee

Breeze

Cat

Cave Spider

Chicken

Donkey

Fox

Ghast

Horse

Llama

Mule

Ocelot

Parrot

Phantom

Rabbit

Skeleton Horse

Spider

Stray

Trader Llama

Vex

Zombie Horse

</td></tr><tr style="height: 63.4px;"><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 63.4px;">Aqueous (Malleable)</td><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 63.4px;">Axolotl

Cod

Dolphin

Drowned

Elder Guardian

Ghast

Glow Squid

Guardian

Polar Bear

Pufferfish

Salmon

Slime

Snow Golem

Squids

Tadpole

Tropical Fish

Turtle

</td></tr><tr style="background-color: rgba(168, 85, 160, 0.04); height: 61.4px;"><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 61.4px;">Earthen (Steady)</td><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 61.4px;">Armadillo

Bogged

Cow

Donkey

Fox

Hoglin

Horse

Iron Golem

Llama

Mooshroom

Mule

Panda

Polar Bear

Sheep

Silverfish

Trader Llama

Tropical Fish

Zoglin

Zombie

Zombie Horse

Zombie Villager

</td></tr><tr style="height: 46.6px;"><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 46.6px;">Eldritch (Esoteric)</td><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 46.6px;">Abyssal Sludge

Abyssal Winged

Corrosive Craig

Elder Guardian

Ender Chicken

Enderman

Endermite

Evoker

Malkuth Warrior

Ravager

Rift Demon

Rift Minotaur

Shulker

Tentacled Horror

Warden

</td></tr><tr style="background-color: rgba(168, 85, 160, 0.04); height: 46.6px;"><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 46.6px;">Infernal (Radiant)</td><td style="padding: 6px 12px; hyphens: none; width: 50.0596%; height: 46.6px;">Blaze

Creeper

Ghast

Hoglin

Husk

Magma Cube

Piglin

Piglin Brute

Strider

Wither Skeleton

Zoglin

Zombified Piglin

</td></tr></tbody></table>

</div></details>## Spirit Infusion

Spirit Infusion is the central crafting system of Malum. It takes place at the **Spirit Altar**, which functions as an arcane workbench. Items are placed on the altar surrounded by **Item Pedestals** containing the required ingredients, and specific spirits are consumed to complete the process. The recipe for each infusion is viewable in JEI.

As you progress, more complex infusions become available, requiring rarer spirits and additional ingredient arrangements. Spirit Infusion is used to produce most of Malum's key materials and equipment, including **Soul Stained Steel**.

## Equipment

### Soulstained Armour

Soulstained Steel is the main mid-game metal introduced by Malum. It is produced through Spirit Infusion and used to craft armour, tools, and weapons. **Soulstained Steel Armour** provides substantial damage absorption, approximately 60% at a full set. Soulstained Steel tools deal magic damage, which pierces a portion of enemy armour value.

To craft Soulstained Steel you will need 3 Wicked Spirits, 1 Earthen and Arcane Spirit, 4 Refined Soulstone, and 1 Iron Ingot.

### Soulhunter Armour

An alternative armour set oriented toward offensive magic builds. Where Soulstained Steel focuses on defence, Soulhunter Armour increases the magic damage you deal, giving you 60% Magic Proficiency and 40% Spell Power for a full set. Instead of using Soulstained Steel Ingots, you will be using Soulwoven Silk as the main crafting component.

To craft Soulwoven Silk you will need 3 Aerial and Earthen Spirits, 2 String, and 2 Wool.

### Malignant Stronghold Armour

A late-game armour set with a unique defensive mechanic called **Malignant Conversion**. Rather than reducing damage, Malignant Conversion completely nullifies incoming magic damage up to a threshold, which refills as the armour absorbs hits. Each piece grants 25% Magic Resistance in addition to the 25% Malignant Conversion mechanic. This is the strongest defensive option Malum offers and uses Malignant Pewter Plating as its main crafting component.

To craft Malignant Pewter Plating you need 4 Malignant Pewter Nuggets, and 1 Malignant Pewter Ingot.

### The Tyrving

The Tyrving is a sword and one of Malum's signature weapons. It is crafted via Spirit Infusion at a later stage of progression. It deals magic damage with prominent particle effects during use. The Tyrving cannot sweep attack.

## Totem Magic

Totems are constructed by etching **Spirit Runes** onto **Runewood** logs and placing them on a **Totem Base**. The combination of rune types used determines which ritual effect the totem produces. Totems can affect a radius of blocks around them or apply aura effects to nearby players, depending on the rite.

Each spirit type enables different rites, for example Earthen rites weave a Bound Rite Locus, the Locus can:

**Rite of Destruction**: Attempt to break blocks where it travels  
**Rite of Creation**: Place Cobblestone when it travels  
**Rite of The Soul Ward**: Provides damage reduction, which increases if the player isn't wearing armour  
**Rite of The Oaken Might**: Provides damage increase, which increases if the player isn't holding anything

The Encyclopedia Arcana lists the available rites in detail.

## Runeworking (Curios)

Runeworking is focused around trinkets, also known as Curios. There are 6 types of Curios that can be crafted:

1. [Brooches](https://wiki.siriusmc.net/link/165#bkmrk-brooches)
2. [Belts](https://wiki.siriusmc.net/link/165#bkmrk-belts)
3. [Geas](https://wiki.siriusmc.net/link/165#bkmrk-geas)
4. [Necklaces](https://wiki.siriusmc.net/link/165#bkmrk-necklaces)
5. [Rings](https://wiki.siriusmc.net/link/165#bkmrk-rings)
6. [Runes](https://wiki.siriusmc.net/link/165#bkmrk-runes)

### Brooches

There are 4 types of brooches:

**Gluttonous Brooch / Elaborate Brooch** Exchanges 1 Necklace slot for 1 Belt slot.

**Glass Brooch / Runic Brooch** Exchanges a Ring slot for 2 Rune slots.

### Belts

There are 2 types of belts:

**Belt of the Prospector**  
Explosions are enchanted with Fortune III (3), and collecting precious materials sometimes grants **Avarice**. Avarice increases the player's Fortune enchantment to the maximum level temporarily.

**Belt of the Starved**  
Spirit collection generates **Gluttony.** Gluttony increases the player's magic damage, but drains hunger in return.

### Geas

There are 6 types of geas. Each of these give negative effects as well as strong positive effects, the negative effects are listed below the positive effects.

**Pact of Reciprocation**  
Dealing magic damage generates Soul Ward, additionally the player's Soul Ward capacity is increased significantly, as well as Soul Ward gain, which is doubled.

Natural Soul Ward regeneration is disabled.

**Pact of Rune Exploitation**  
Gives the player an additional 2 Rune slots.

Each rune that is equipped will reduce the player's healing, armour, armour toughness, and magic resistance by 5%.

**Pact of the Profane Glutton**  
Increases Scythe Proficiency significantly by turning Gluttony into Desperate Need (Desperate Need increases Scythe Proficiency significantly); additionally enables poisonous scythe slashes.

Desperate Need reduces armour and magic resistance, and fades when attacking. Damage taken from starvation will give the player the poison effect, and poison effects from mobs will spread to the player.

**Pact of the Profane Ascetic**  
Increases the healing recived by the player by turning Gluttony into Trial of Faith (Trial of Faith increases healing received); additionally eating rotten foods will heal the player and cause the Trial of Faith effect to last longer and increase its healing ability.

Having full hunger and saturation will no longer heal the player, and players can only eat rotten foods.

**Pact of the Blastweaver**  
Explosions are enhanced in their damage output, and will grant the player Avarice, further enhancing explosions by adding a chance to enchant the explosions with Fortune.

Avarice increases the incoming explosive damage towards the player.

**Pact of Wyrd Reconstruction**  
The player is reconstructed (resurrected) upon death, and when repeatedly reconstructed the player will receive brief invulnerability, and the effect Arcane Resonance, improving their spirit collection effects.

Reconstruction effect has a long cool down, and during this cooldown Arcane Resonance is halved. Additionally, collecting spirits will drain the player's hunger.

### Necklaces

There are 3 types of necklaces:

**Necklace of Blissful Harmony**  
Reduces enemy aggression by making players less noticeable to mobs, especially mobs that drop Wicked Spirits.

**Necklace of the Narrow Edge**  
Increases Scythe Proficiency by 40% and adds the augments Rebound and Ascension, but disables Scythe Sweeping causing only one mob to take the brunt.

**Necklace of the Mystic Mirror**  
Increases the player's **Arcane Resonance** by 100%. Arcane Resonance improves Spirit-Collection effects.

### Rings

There are 5 types of rings:

**Ring of Curative Talent**  
Causes the player's health to regenerate each time they collect a spirit.

**Ring of Alchemical Mastery**  
Causes any potion effects on the player to be prolonged each time they collect a spirit.

**Ring of Manaweaving**  
Causes the player's Soul Ward and Spell Mana (from Iron's Spellbooks) will be replenished each time they collect a spirit. Soul Ward absorbs damage to the player and will recharge over time.

**Ring of Arcane Prowess**  
Collecting spirits will now earn the player experience points.

**Ring of Esoteric Spoils**  
Increases the amount of spirits you obtain from killing a mob by 1.

### Runes

There are 8 types of runes:

**Rune of Vitality**  
All healing the player receives is increased by 20%.

**Rune of Culling**  
Mobs below half health will receive increased damage from the player when using a Scythe by around 40%.

**Rune of Scorching**  
Fire damage from players is increased by 100%.

**Rune of Dexterity**  
Increases the player's speed by 20%. Additionally, will increase the player's speed when they are at half health.

**Rune of Ailment Cleansing**  
Causes any negative effects on the player to be shortened.

**Rune of Protection**  
Increases the player's armour by 20%

**Rune of Reinforcement**  
Increases the player's Soul Ward capacity by 6, and gives an additional 25% to Soul Ward integrity. Soul Ward absorbs damage to the player and will recharge over time.

**Rune of Volatile Distortion**  
Increases the chance of the player doing a critical strike.

## Spirit Focusing

Spirit Focusing allows players to use Alchemical Impetuses to craft new items via the **Spirit Crucible**. Alchemical Impetuses have durabilities that are diminished each time they are used, however through the use of a **Repair Pylon** those Impetus' can become fractured instead of broken. Repair Pylons can also be used to fix tools.

### Core Augments

There are several types of Core Augments that can be added to the Spirit Crucible:

**Sympathy Drive**  
+100% Misfortune Reversal

**Resonance Tuner**  
+100% Resonance Tuning

**Caustic Catalyst**  
+100% Caustic Synergy

### Augments

There are several types of Augments that can be added to the Spirit Crucible:

**Mending Diffuser**  
+15% Restoration Chance

**Impurity Stabiliser**  
+40% Weakness Tuning  
<span style="color: rgb(186, 55, 42);">+8% Tuning Strain</span>

**Blazing Diode**  
-25% Fuel Usage Rate  
+25% Focusing Speed

**Accelerating Inlay**  
+100% Focusing Speed

**Prismatic Focus Lens**  
-15% Instability

**Intricate Assembly**  
+10% Fortune Chance  
<span style="color: rgb(186, 55, 42);">+10% Instability</span>  
<span style="color: rgb(186, 55, 42);">-20% Focusing Speed</span>

**Shielding Apparatus**  
+10% Damage Absorption Chance  
-5% Instability  
-20% Focusing Speed

**Warping Engine**  
+10% Chain Focusing Chance  
<span style="color: rgb(186, 55, 42);">+5% Tuning Strain</span>  
<span style="color: rgb(186, 55, 42);">+15% Fuel Usage Rate</span>

<table border="1" id="bkmrk-guide-automation-gui" style="border-collapse: collapse; width: 100%; border-style: hidden;"><tbody><tr><td style="padding: 14px 16px; overflow: visible; vertical-align: top; border: 1px solid rgba(168,85,160,0.15);">Introduction

[Introduction](https://wiki.siriusmc.net/books/modpack-guides-and-tutorials/page/introduction-stoneblock-4)

An introduction into Stoneblock 4, including how to get started and what mods are featured.

</td><td style="padding: 14px 16px; overflow: visible; vertical-align: top; border: 1px solid rgba(168,85,160,0.15);">Boss Guide

[Mighty Ender Chicken](https://wiki.siriusmc.net/books/modpack-guides-and-tutorials/page/boss-guide-mighty-ender-chicken-stoneblock-4)

Defeat this boss to keep progressing, learn how to summon and defeat it.

</td><td style="padding: 14px 16px; overflow: visible; vertical-align: top; border: 1px solid rgba(168,85,160,0.15);">Boss Guide

[Chesed](https://wiki.siriusmc.net/books/modpack-guides-and-tutorials/page/boss-guide-chesed-stoneblock-4)

The first major boss. Learn how to defeat it and what drops you can earn.

</td></tr></tbody></table>