# Digital Miner Guide Digital miner guide for "The 1.12.2 Pack" and "AllTheMods9" # Digital Miner About and Usage ##### **About** This machine teleports mined blocks to its inventory. The player can set the mining radius and the depth for its scanning area. The player can also opt to replace all mined blocks should the player wish to do so by keeping it fed with the desired material. The Digital Miner can be configured to mine ores only within a certain area. The Digital Miner can also be set to silk touch ores, but this results in higher power consumption. the Digital Miner can automatically remove ores from its inventory for automated processing by other machines. It also takes the same upgrades as other Mekanism machines. ##### **Crafting Recipe** ****
Ingredients |
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Atomic Alloy Steel Casing Logistical Sorter Teleportation Core Robit Basic Control Circuit |
\# | Label | Description |
---|---|---|
1 | Start Button | Initiates mining. Upon running for the first time after being placed or reset, it will scan the area for the desired blocks. It will NOT scan the area for any blocks/items placed after the start button was pressed. The miner will need to be reset for it to re-scan the area for new blocks. |
2 | Stop Button | Stops mining. |
3 | Config Button | Brings up the config interface (see GUI below). This button will be unavailable to click once the start button has been pressed, the reset button must be pressed to allow access to the config interface. |
4 | Energy Slot | Insert a source of energy (like a charged [Energy Tablet](https://wiki.aidancbrady.com/wiki/Energy_Tablet "Energy Tablet") or [Energy Cube](https://wiki.aidancbrady.com/wiki/Energy_Cube "Energy Cube")) to power the digital miner. This does not need to be used if power is provided externally through one of its energy ports. |
5 | Block Status | Indicates if blocks are needed to replace mined ones. If the indication is on, you will need to supply the shown block or else the miner will not continue to mine. |
6 | Reset Button | Resets the digital miner; allows for the config to be accessed again and re-scans the area for new blocks after hitting the start button. |
7 | Auto-Eject Button | Toggles auto-eject mode; automatically ejects blocks/items not used for replacing mined ones. If there is nothing connected to the output port, the miner will not eject anything. |
8 | Silk Touch Button | Toggles Silk Touch mode, where mined blocks act as if mined by a pickaxe enchanted with silk touch. This mode comes at the expense of utilizing six times as much energy. |
9 | Auto-Pull Button | Toggles auto-pull mode; automatically pulls blocks from a container (like a [bin](https://wiki.aidancbrady.com/wiki/Bin "Bin")) for replacing mined blocks. Do not insert items in the top port (like a pipe or an export bus), just place the container (with the corresponding blocks) directly on top of the port. |
10 | Upgrade Tab | Opens up the upgrade interface. The digital miner is able to accept speed and energy upgrades, eight each for a maximum multiplier effect of 10. |
11 | Security Tab | Changes who is allowed to use/access the digital miner. Set it to private to restrict other players, public for free access, or trusted for friends. |
12 | Redstone Control | Changes the behavior of the digital miner with redstone. Default setting is disabled, allowing for manual control. The digital miner can accept the signal on any of its sides. |
13 | Energy Information | Indicates how much energy will be utilized during operation, how much is needed if lacking an insufficient supply of energy and the current unit of energy. Click this tab to change the energy unit used (RF/EU/MJ/J). |
14 | Visual Toggle | Click this to see the area that the digital miner will cover when mining. The visuals/field will appear as white cubes so as long as the area is not occupied by any blocks. The white cubes represent the maximum area the digital miner will cover, including blocks at those cubes. |
15 | Display Screen | Displays the current status of the digital miner. 'Idle' when not running, 'Running' when operating, 'Not Ready' when machine has not run after being reset, 'Ready' after running at least once, what modes are currently active (On/Off) and how many blocks are left to be mined. |
16 | Energy Buffer | Hover the cursor over the bar to see how much energy is currently stored by the digital miner. As it depletes, the green bar will decrease. |
17 | Inventory | Mined blocks/items will be stored here. Replacement blocks for the mined blocks can also be placed here instead of using a container with blocks and auto-pull mode active. Once this inventory is full, the digital miner will continue to run but not mine any blocks, so please ensure that this inventory is kept cleared by collecting the items or by using the auto-eject function. |
\# | Label | Description |
---|---|---|
1 | Start Button | Initiates mining. Upon running for the first time after being placed or reset, it will scan the area for the desired blocks. It will NOT scan the area for any blocks/items placed after the start button was pressed. The miner will need to be reset for it to re-scan the area for new blocks. |
2 | Stop Button | Stops mining. |
3 | Config Button | Brings up the config interface (see GUI below). This button will be unavailable to click once the start button has been pressed, the reset button must be pressed to allow access to the config interface. |
4 | Energy Slot | Insert a source of energy (like a charged [Energy Tablet](https://wiki.aidancbrady.com/wiki/Energy_Tablet "Energy Tablet") or [Energy Cube](https://wiki.aidancbrady.com/wiki/Energy_Cube "Energy Cube")) to power the digital miner. This does not need to be used if power is provided externally through one of its energy ports. |
5 | Block Status | Indicates if blocks are needed to replace mined ones. If the indication is on, you will need to supply the shown block or else the miner will not continue to mine. |
6 | Reset Button | Resets the digital miner; allows for the config to be accessed again and re-scans the area for new blocks after hitting the start button. |
7 | Auto-Eject Button | Toggles auto-eject mode; automatically ejects blocks/items not used for replacing mined ones. If there is nothing connected to the output port, the miner will not eject anything. |
8 | Silk Touch Button | Toggles Silk Touch mode, where mined blocks act as if mined by a pickaxe enchanted with silk touch. This mode comes at the expense of utilizing six times as much energy. |
9 | Auto-Pull Button | Toggles auto-pull mode; automatically pulls blocks from a container (like a [bin](https://wiki.aidancbrady.com/wiki/Bin "Bin")) for replacing mined blocks. Do not insert items in the top port (like a pipe or an export bus), just place the container (with the corresponding blocks) directly on top of the port. |
10 | Upgrade Tab | Opens up the upgrade interface. The digital miner is able to accept speed and energy upgrades, eight each for a maximum multiplier effect of 10. |
11 | Security Tab | Changes who is allowed to use/access the digital miner. Set it to private to restrict other players, public for free access, or trusted for friends. |
12 | Redstone Control | Changes the behavior of the digital miner with redstone. Default setting is disabled, allowing for manual control. The digital miner can accept the signal on any of its sides. |
13 | Energy Information | Indicates how much energy will be utilized during operation, how much is needed if lacking an insufficient supply of energy and the current unit of energy. Click this tab to change the energy unit used (RF/EU/MJ/J). |
14 | Visual Toggle | Click this to see the area that the digital miner will cover when mining. The visuals/field will appear as white cubes so as long as the area is not occupied by any blocks. The white cubes represent the maximum area the digital miner will cover, including blocks at those cubes. |
15 | Display Screen | Displays the current status of the digital miner. 'Idle' when not running, 'Running' when operating, 'Not Ready' when machine has not run after being reset, 'Ready' after running at least once, what modes are currently active (On/Off) and how many blocks are left to be mined. |
16 | Energy Buffer | Hover the cursor over the bar to see how much energy is currently stored by the digital miner. As it depletes, the green bar will decrease. |
17 | Inventory | Mined blocks/items will be stored here. Replacement blocks for the mined blocks can also be placed here instead of using a container with blocks and auto-pull mode active. Once this inventory is full, the digital miner will continue to run but not mine any blocks, so please ensure that this inventory is kept cleared by collecting the items or by using the auto-eject function. |
\# | Label | Description |
---|---|---|
1 | Back Arrow | Brings you back to the Create New Filter screen. |
2 | Item Slot | Put the item/block you desire to mine/break here. It'll just remember what item you put there, the item/block you used is still available to you. |
3 | Fuzzy Mode | Toggles fuzzy mode, in which the filter will also include all metadata values for the id of the item/block. Hover over this to see if fuzzy mode is off or on. |
4 | Save Button | Saves your game...no, it'll just add the filter to the miner or save any changes you made to the filter. |
5 | Delete Button | Deletes the filter. What more could you want? (Allow redstone maybe?) |
6 | Require Replacement Setting | Turn this on to force the miner to only mine so as long as the block/item in the replacement slot is in the digital miner's inventory or in a container on the import port with auto-pull mode activated. It'll inform you what blocks are missing in the block status on the main interface while mining. |
7 | Replacement Slot | Put the block item or block you want to be put in place of the item/block you're mining. |
8 | Filter Display Screen | Nothing too noteworthy, just make sure what you read is what you wanted to do. |
\# | Label | Description |
---|---|---|
1 | Back Arrow | Brings you back to the Create New Filter screen. |
2 | Ore Slot | The ores/blocks with the matching ore dictionary name entered will appear here, shifting from one to the next. If there is nothing displayed then the name is invalid (unless the ore is invisible). |
3 | Ore Dictionary Input Box | Type the ore dictionary name here and click the little checkbox to the right or hit the enter key to input the name. |
4 | Save Button | Saves your game...no, it'll just add the filter to the miner or save any changes you made to the filter. |
5 | Delete Button | Deletes the filter. What more could you want? (The ability to turn on/off a filter maybe?) |
6 | Require Replacement Setting | Turn this on to force the miner to only mine so as long as the block/item in the replacement slot is in the digital miner's inventory or in a container on the import port with auto-pull mode activated. It'll inform you what blocks are missing in the block status on the main interface while mining. |
7 | Replacement Slot | Put the block item or block you want to be put in place of the item/block you're mining. |
8 | Filter Display Screen | Nothing too noteworthy, you'll see the name (key) that you inputted (if you did). |
\# | Label | Description |
---|---|---|
1 | Back Arrow | Brings you back to the Create New Filter screen. |
2 | Material Slot | Put the material (block/item) you wish to mine/break here. Common materials (like redstone, diamonds, dusts, gears, etc.) cannot be placed here (likely a bug/oversight). |
3 | Filter Display Screen | Nothing too noteworthy, you'll see the name of the material you put in (if it was valid). |
4 | Save Button | Saves your game...no, it'll just add the filter to the miner or save any changes you made to the filter. |
5 | Delete Button | Deletes the filter. What more could you want? (A more functional material filter maybe?) |
6 | Require Replacement Setting | Turn this on to force the miner to only mine so as long as the block/item in the replacement slot is in the digital miner's inventory or in a container on the import port with auto-pull mode activated. It'll inform you what blocks are missing in the block status on the main interface while mining. |
7 | Replacement Slot | Put the block item or block you want to be put in place of the item/block you're mining. |
\# | Label | Description |
---|---|---|
1 | Back Arrow | Brings you back to the Create New Filter screen. |
2 | Mod Slot | Various blocks from the specified mod will appear here, shifting from one to the next. If there is nothing displayed then the name is invalid. |
3 | Mod ID Input Box | Type the mod ID here and click the little checkbox to the right or hit the enter key to input the name. |
4 | Save Button | Saves your game...no, it'll just add the filter to the miner or save any changes you made to the filter. |
5 | Delete Button | Deletes the filter. What more could you want? (More usable IDs maybe?) |
6 | Require Replacement Setting | Turn this on to force the miner to only mine so as long as the block/item in the replacement slot is in the digital miner's inventory or in a container on the import port with auto-pull mode activated. It'll inform you what blocks are missing in the block status on the main interface while mining. |
7 | Replacement Slot | Put the block item or block you want to be put in place of the item/block you're mining. |
8 | Filter Display Screen | Nothing too noteworthy, you'll see the mod ID (if you inputted one). |